The day the Developers and Micheal Brookes deals with this is the day i start playing elite : dangerous properly again. This has been an ongoing issue since Beta back when shooting a npc got you a warning, you can still get the warning if you use laser energy weapons, however a Target locked seeking missile which detonates on impact on an enemy npc which has splash damage combined into the enemy npc ship effect gives you a bounty, so does one stray shot from a multi cannon/frag cannon. To be honest i dont think a fix for this will ever happen. Its all hot air as far as the devs are concerned, i often see established well known twitch/youtube streamers saying " i thought by now frontier would of fixed this, GG guys " to which they start playing something else. You see i dont think frontier know how to solve this issue, just like the numerous other badly coded issues in game including the SRV which is now totally useless. you hit a pebble at low speed you get structural integrity warning as your hull drops to 99%.. who uses wheels in the 3300's to roam around moons? we have antigravity, alcubierre drives, drives which punch a hole in space and were pottering around on a atmosphere free rock after we have "glided" through no atmosphere to land. Sorry but this game has a lot of unfinished bugs/broken mechanics that wont be fixed they will do what a lot of other developers do and just shove more eye candy and specials in to make these bugs look like genuine game mechanics.
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