Surely ships are a commodity like any other? Ships should vary from slightly cheaper than base to much more expensive. Areas where there is high supply, such as around well heeled systems with ship factories nearby would be cheapest and rarest and outlying systems off the main routes would be more expensive.
This would give players reason to travel to save a few credits and make the universe a little more dynamic.
Some ships like the fdl could be kept high has the prestige items they are meant to be.
This would give players reason to travel to save a few credits and make the universe a little more dynamic.
Some ships like the fdl could be kept high has the prestige items they are meant to be.