Should VR vertigo/sense of motion be eliminated as far as possible?

Should vertigo / sense of motion / falling be eliminated from game titles?

  • I get motion sick easily - yes - find a way to reduce or remove it for good!

    Votes: 3 25.0%
  • I'll pick my titles to avoid unnecessary vertigo/nausea

    Votes: 2 16.7%
  • I'm pretty sure I'll get used to most VR sensations!

    Votes: 3 25.0%
  • Bring it! I eat hot dogs while rollercoasting upside down in a fighter jet!

    Votes: 4 33.3%

  • Total voters
    12
Many accounts of ED (and other games) in VR tell tales of sudden vertigo, falling sensations, and sense of motion through to stomach-churning nausea.

But should the sense of vertigo/motion be eliminated entirely from titles (as far as situations where the player can move in ways that cause the sensation can be eliminated?) or not?

Perhaps some just want a more intuitive way to 'mouselook' about the game environment. And some want the thrill-ride where these sensations play a big part in the experience (roller-coaster fans etc)

I feel these sensations can be harnessed to improve the game atmosphere, sense of immersion and presence (sudden vertigo would be great if the floor gives way before you revealing a long drop for example.
 
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