As it stands now, i don't really see the point of restraining remote engineering with the "pin" mechanic, given that it has already several major drawbacks:
- you can't apply experimental effects
- you don't gain reputation with concerned Engineer
- you can't go to the next grade if you complete the current one
- you can't change your current blueprint remotely (changing from long range to overcharge, for example), you have to stick with the one you've selected while visiting the Engineer
Removing the "pinning" mechanic would make the Engineers experience a lot more accessible and pleasant to the new or veteran player imo.
- you can't apply experimental effects
- you don't gain reputation with concerned Engineer
- you can't go to the next grade if you complete the current one
- you can't change your current blueprint remotely (changing from long range to overcharge, for example), you have to stick with the one you've selected while visiting the Engineer
Removing the "pinning" mechanic would make the Engineers experience a lot more accessible and pleasant to the new or veteran player imo.