Horizons Shouldn't the large ships have more weapons?

I mean the corvette and cutter descriptions class them as warships so... shouldn't they be riddled with weapons literally anywhere they'd fit? i know it'd be too op but if they're to be considered warships they're pretty lacking in firepower imo.
 
If you are basing you view off of WW2 ships, then yes, they are lacking... But if you look a todays ships, no, they are about right.
 
Given autopilot, advanced route finding arent available and parking assist is an option that chews up precious cargo space I'd expect ww2 levels or arnmaments.
 
It's already hard enough to manage to utilize all the weapon hardpoints on these ships without having power problems, and you want to add *more*?

Nah. They're fine as-is.
 
It's already hard enough to manage to utilize all the weapon hardpoints on these ships without having power problems, and you want to add *more*?

Nah. They're fine as-is.
The only reason its hard is because of current power plant output which is honestly silly. But when you think about it. Even WW2 ships where only bristling with weapons because the ships were slow. Also they weren't firing plasma accelerators or beam lasers or missiles for that matter. The ships in elite are pretty complicated and much more extremely advanced.
 
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I agree, you can fit 2 Mediums and 3 smalls on a Cobra, you should be able to fit like 30 smalls on a Corvette.
 
there is always room for variants...... im hoping for the anti small ship corvette to come out 8 small 6 med and 2 large.
 
I agree, you can fit 2 Mediums and 3 smalls on a Cobra, you should be able to fit like 30 smalls on a Corvette.

I think that's already pretty much what we get, if you consider that a Medium hardpoint is roughly equal to 2 smalls, 2 mediums roughly equal a large, and 2 larges roughly equal a huge.
 
I think that's already pretty much what we get, if you consider that a Medium hardpoint is roughly equal to 2 smalls, 2 mediums roughly equal a large, and 2 larges roughly equal a huge.
For lasers a hardpoint is roughly equal to 1.6 of the next smaller class. So the Corvette ends up having nearly 16 small hardpoints worth of firepower, though it generally is more because you have to factor in armor penetration of weapons as well.

This isn't true for multicannons, because they end up having dimishing returns as the size increases. Don't know the small gimballed dps, so I'll start with the mediums: 12.8 DPS Medium, 18.9 DPS Large and 23.3 DPS Huge means the multiplier is 1.47x for Med-Large and 1.23x for Large-Huge (It's for this reason my Corvette has huge lasers and the rest MCs instead of Huge MCs and the rest lasers)
 
Maybe when multicrew comes out the method of control of weapons on these larger ships may change.

Player controlled Turrets maybe?

I think also balance would preclude having a corvette with 30 x small pulse lasers, as that would be quoite a lot of DPS for not alot of outlay.
 
I would be happy if at least the turrets didn't suck.

Turrets work great on any ship I try them. Bearing in mind that I only ever use pulse or burst turrets, as beam turrets have obvious problems with friendly fire, and ballistics are better off gimballed or fixed. (For ships with lots of hardpoints it's almost necesary for the lasers to be turreted, too, just to get the lower power draw - the number of hardpoints makes up for the loss in DPS.)
 
I always thought the bigger ships (python sized and up) should have a few extra small to medium hardpoints, which wouldn't necessarily be located where they have good convergence (or any convergence lol), and would mostly be useful for fitting turrets to help defend from smaller and more maneuverable ships. It would require some small buffs to their power distributors though.

One or two extra utility slots on some ships would be nice as well. Maybe certain engineers could add extra hard points or utility slots, at the cost of internal compartments and increased mass (maybe with slightly reduced armor too, seeing as hardpoints should be weak points in the armor) and a bunch of credits.
 
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The weapons layout seems right to me, bigger ships should have bigger or more sophisticated weapons and not just more smaller ones.
The smaller ships, in my opinion, should have more utility points or at least one more anyway to be able to slot a scanner along with a heatsink and chaff. The power plant would limit the number of shield boosters stacked on the sidewinder....
What I would like to see is the ability to stack smaller components, the scanners and the docking computer, into a larger compartment. I hate having to tie up a 4 ton compartment for a 1 ton scanner, and yet another for a docking computer. Or offer an integrated discovery/surface scanner and let the docking computer be built into the ship rather than set in a cargo compartment.
I think this would make the smaller ships like the DB Scout and the Imperial Courier much more desirable. These were two of my favorite ships, but found the the internals too limiting. I had the Courier last year during the impossible interdictions and could not figure out what the fuss was about....
 
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I think if you accept that the big combat ships are essentially light frigates (very small capital ships) then the weapon carrying capacity is about right. These ships, if fully realized in game, would have crews not dissimilar to a WWII P-T boat, or a modern day USCG cutter (like a Sentinel class vessel). The Sentinel is a 154' long ship, which is fairly close to the Anaconda, and has a crew of 22. The ship would need provisions, sleeping quarters, and a modest recreation area. Weapon systems and support infrastructure would comprise a large area of the vessel not seen on the exterior of the ship. For example, a huge railgun would have an extensive power supply conduit to the ship's powerplant, some sort of massive cooling apparatus for lazing the weapon after a volley, a magazine for storing slugs, an auto loader for moving slugs into the breach and securing the weapon prior to firing, along with an associated fire control station for crew to monitor the weapon during operation. Each hardpoint would have something like this going on under the skin of the vessel in addition to all of the other systems needed to make the ship space-worthy. Considering how large present era spacecraft are in relation to the living space available, I think ED is actually pretty generous with the number of weapons available to larger craft.
 
I will take anything to make them a better ship. But i would be happy with a class 4 turret.The class 4 hardpoints on the corvette are placed to perfectly not to have turrets on them.
 
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