Greetings,
Here is my weapon builds after many months of gathering Odyssey materials. What a grind. When I couldn't get them in-game I bought or traded for them on fleet carriers. Still I got pretty good at at finding them. Now I have a lot left over. Let me know.
My play style is walk softly and carry a big stick then patiently take out the enemy. My builds reflect that. I may never do a protect the cargo mission taking out 16 enemies a minute with 6 waves landing to win it. Probabally the most intense combat in the game but I'm too old and slow! Maybe with friends I'll be happy to join in helping them out.
So here are IMO builds of the six best weapons in the game. Of course being old and slow I often die trying to unlock Terra Velasquez but they look so pretty!
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Manticore Executioner - scope, audio masking, greater range, magazine size
Semi-auto long range plasma rifle, high damage, low fire rate. Shields down 1 shot sniper rifle. Shields up 1-2 shots depending upon the enemy. 150m range before damage drop off is awesome if that slow plasma round hits a stationary unsheilded target.
Manticore Intimidator 1 - scope, audio masking, improved hip fire accuracy, magazine size
Semi-auto plasma shotgun often 1 shot depending upon your enemy, limited ammo. Audio Masking (outdoors) for stealth kills and turn off alarms missions while the Executioner does long range. Scope and improved hip fire accuracy combo provides a tighter shot pattern. High recoil but it fires so slowly I'm back on target so I didn't bother with stability.
Manticore Intimidator 2 - scope, headshot damage, improved hip fire accuracy, magazine size
For on-foot combat zones where audio masking doesn't help and headshot damage increases one shot kills.
TK Aphelion - audio masking, greater range, stowed reloading, magazine size
Auto laser rifle for quickly taking out shields, excellent accuracy and no scope needed.
Karma AR-50 - greater range, head shot damage, stability, magazine size
Auto kinetic rifle good power and range. OK, no suppression/masking as it is too much fun in a CZ. Take the enemy down after the TK Aphelion takes down the shields. Like a ship CZ friendly NPCs drop an enemies shields then I take them out.
Manticore Tormentor - noise suppressor, head shot damage, stability, improved hip fire accuracy
Semi-auto plasma pistol high damage, high recoil, low fire rate. Shields down 1 shot. Shields up 1-2 shots. Upgrade 2 of these from stealth to intense CG and I probably wouldn't need any of the other weapons. Too bad we can only carry one.
Karma P-15 - noise suppressor, head shot damage, stability, magazine size
Semi-auto kinetic pistol, high fire rate, very accurate. Built for indoor fun and does OK with shields versus using power to shock with the Energylink in overdrive. The basic Horizons flight suit which cannot be upgraded then in Odyssey can carry one of these! It's the little things that make me smile.
Regards to all
Here is my weapon builds after many months of gathering Odyssey materials. What a grind. When I couldn't get them in-game I bought or traded for them on fleet carriers. Still I got pretty good at at finding them. Now I have a lot left over. Let me know.
My play style is walk softly and carry a big stick then patiently take out the enemy. My builds reflect that. I may never do a protect the cargo mission taking out 16 enemies a minute with 6 waves landing to win it. Probabally the most intense combat in the game but I'm too old and slow! Maybe with friends I'll be happy to join in helping them out.
So here are IMO builds of the six best weapons in the game. Of course being old and slow I often die trying to unlock Terra Velasquez but they look so pretty!
________________________________________________________________________________________________________________________________
Manticore Executioner - scope, audio masking, greater range, magazine size
Semi-auto long range plasma rifle, high damage, low fire rate. Shields down 1 shot sniper rifle. Shields up 1-2 shots depending upon the enemy. 150m range before damage drop off is awesome if that slow plasma round hits a stationary unsheilded target.
Manticore Intimidator 1 - scope, audio masking, improved hip fire accuracy, magazine size
Semi-auto plasma shotgun often 1 shot depending upon your enemy, limited ammo. Audio Masking (outdoors) for stealth kills and turn off alarms missions while the Executioner does long range. Scope and improved hip fire accuracy combo provides a tighter shot pattern. High recoil but it fires so slowly I'm back on target so I didn't bother with stability.
Manticore Intimidator 2 - scope, headshot damage, improved hip fire accuracy, magazine size
For on-foot combat zones where audio masking doesn't help and headshot damage increases one shot kills.
TK Aphelion - audio masking, greater range, stowed reloading, magazine size
Auto laser rifle for quickly taking out shields, excellent accuracy and no scope needed.
Karma AR-50 - greater range, head shot damage, stability, magazine size
Auto kinetic rifle good power and range. OK, no suppression/masking as it is too much fun in a CZ. Take the enemy down after the TK Aphelion takes down the shields. Like a ship CZ friendly NPCs drop an enemies shields then I take them out.
Manticore Tormentor - noise suppressor, head shot damage, stability, improved hip fire accuracy
Semi-auto plasma pistol high damage, high recoil, low fire rate. Shields down 1 shot. Shields up 1-2 shots. Upgrade 2 of these from stealth to intense CG and I probably wouldn't need any of the other weapons. Too bad we can only carry one.
Karma P-15 - noise suppressor, head shot damage, stability, magazine size
Semi-auto kinetic pistol, high fire rate, very accurate. Built for indoor fun and does OK with shields versus using power to shock with the Energylink in overdrive. The basic Horizons flight suit which cannot be upgraded then in Odyssey can carry one of these! It's the little things that make me smile.
Regards to all
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