Show shield strength indicator in outfitting

Please add some sort of indication of shield strength (perhaps in Gigajoules) in the ship statistics area of the outfitting menu (lower right) so that when we are looking to purchase a new shield generator we can tell what effect it will have on our shield strength. Currently, we only seem to be able to tell that it will take more or less power, the max mass, and whether or not we can jump farther because it is a lighter weight generator.

The current situation leaves open possibilities for commanders to purchase shield generators that are not designed for the frame of their ship, so they have virtually no shield strength at all, yet they think they are getting a good deal because they'll be able to jump farther (because it's lighter weight).

A numerical indicator of shield strength (Gj) in the cockpit might be good too, although not entirely required.
 

Lestat

Banned
Same with armors, what is difference in military grade and reactive armor ?

Here what I know the difference between Reactive armor vs Mirrored armor is Reactive great ageist kinetic weapons. Like bullets and such but very weak ageist engery base fire Lasers and such. Mirrored armor the same way but very weak ageist kinetic weapons. Now military, reinforced armor protects from both. They really don't streanth or weakness. between engery base or kinetic weapons.
 
Yes, I can understand that perhaps the devs don't want everything quantified to three decimal places, but it would be nice (and only logical) to have some more idea of what the benefits of your potential purchase were.
 
It's more than likely a case of the descriptions not being finished yet. Some modules apparently have no difference despite being more expensive because it's not programmed in yet. Hard to figure out which ones.
 
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