Show Spectrum Analysis in HUD after "honk"

This was a somewhat popular feature suggestion back in the beta days.

Just raising this again as it seems to mostly bridge the gap between the old and new exploration mechanics.


It would be great if the Spectrum Analysis after the "Honk" (Sorry, "Energy Pulse") could, at least briefly, be shown on the Scanning HUD such as in this mockup :

wCIsp6x.png


After this, a Commander can enter the FSS for finding/resolving bodies etc. But this would allow people a very quick overview without having to break out of the standard HUD first. And it -should- allow more experienced Commanders to very quickly determine whether the system is just an ice-ball hall, or contains anything else of note.
 
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This was a somewhat popular feature suggestion back in the beta days.

Just raising this again as it seems to mostly bridge the gap between the old and new exploration mechanics.


It would be great if the Spectrum Analysis after the "Honk" (Sorry, "Energy Pulse") could, at least briefly, be show on the Scanning HUD such as in this mockup :



After this, a Commander can enter the FSS for finding/resolving bodies etc. But this would allow people a very quick overview without having to break out of the standard HUD first. And it -should- allow more experienced Commanders to very quickly determine whether the system is just an ice-ball hall, or contains anything else of note.

Completely agree. Its something I have been asking for a while now.
 
This would be both useful and time saving, not to mention making the repetitive honking a bit more interesting, as you'd have something immediate to show for it, and which represents the results of your scan.
It also rewards players for learning how to read the spectrum.

+1
 
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