Showcase: Elite with Star Wars music and sound effects

I spent a week configuring Elite Dangerous and third-party tools to enable Star Wars music (classic trilogy only) and sound effects to be triggered on in-game events.

I used VoiceAttack and the EDDI plug-in to recognize events as they happened (docking, being attacked etc) and play a piece of Star Wars music (sometimes an edited version, sometimes the whole track) accordingly.

In most cases it will play a random track from a folder (to prevent it getting stale), and other times it will use an if-statement script to decide what to play (eg based on my relationship with the system controlling faction).

Many ship controls are triggered by VoiceAttack, with Artoo giving me a response from a folder selection. He also responds to a lot of in-game events.

It's a work in progress, but it's a delight to play so wanted to share it here rather than in the third party tools forum. Feel free to move if that's a problem. Happy to explain how it works if people are interested! Hopefully to video won't be blocked for copyright reasons, and hopefully I won't have Disney henchmen kicking my door in.

Apologies to Frontiers audio team, which is headed up by my old colleague Jim Croft!

[video=youtube_share;0GnZc0f2cuk]https://youtu.be/0GnZc0f2cuk[/video]
 
Have been wondering if Elite could be converted to a Star Wars space game..... This is really fun example of how sound can change everything.
 
This should be in the game from the get go.

Massive rep+.

This is great.

The transitions should fade out the current track and fade in the new track seamlessly, other than that, great work! ( I used char strings to instruct my game engine how to interpret and play transitions, and I also allowed intermediary transition tracks that could be used between songs so that it sounded like a neat and smooth natural transition ).
 
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That's very great. Fully agree the sound is awesome in ED already .. but especially I liked the engine sound and arrival alarm, during the hyperspace jump, for which Frontier adding a little something would be f.a.b.

Fly casual Commander. o7
 
OP is like...

[video=youtube;7nT0O5vrzwQ]https://www.youtube.com/watch?v=7nT0O5vrzwQ[/video]

Very neat matey :D the droid sounds fit really nicely. Would make a nice copilot.
 
What, no opening crawl? I am disappoint :(

Reminds me of those precious hours spent in a Tie Fighter, a long time ago... on a 486 DX2.
 
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Imperial march when Imp cap ship appears would be utterly stunning.

Dynamic combat music... I love that sort of thing, I find it very atmospheric, and also if done correctly, keeps you up to date with what's going on - Freespace did that incredibly well, with different music signalling ships jumping in, being destroyed, mission updates etc.

And R2's vocalisations are utterly joyous :D
 
you know, EA have the star wars game rights. why doesnt someone suggest to them getting the rights from FD to use the stellar forge, and base a star wars game on that? you can choose careers like in elite but also choose to join the rebels or empire lol.
 
The video shows Elite Dangerous needs more:
1. (ambient) soundtracks. A lot of the combat soundtracks in ED are kind of mediocre, not special like in Star Wars and what John Williams composed. The other soundtracks are great, but the game needs more of those.
2. Talking NPCs (voice acted or text to speech (there's a mod)
 
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No prequelitis music? baby Anakin's theme? mauling ko-yah-ing "Duel of the Fates"?, hayden-anakin's tungsten rage? JarJar's binksy intro?

JK, glad to hear the first two classics!
 
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