Engineers Shuld heat meta be rebalanced?

Is heat meta need a polishing?


  • Total voters
    92
Why do we need another thread and another poll on what has already been universally agreed needs to be adjusted again?

Yes, everyone including FDev are aware that heat needs another balance pass. Yes, it's coming. No, we don't need more threads and more polls on the matter. It's agreed upon. It's decided. It's changing. If you want to avoid it, play in solo until 2.2.y
 
Hmm... i think i missed a poll if it was. However, polls are on top last times ;)

How do You know it will be changed (seriously asking)?

I do not need to avoid it, i can live with it, i am using heat sometimes, just made a poll in a good faith.
 
Last edited:
Why do we need another thread and another poll on what has already been universally agreed needs to be adjusted again?

Yes, everyone including FDev are aware that heat needs another balance pass. Yes, it's coming. No, we don't need more threads and more polls on the matter. It's agreed upon. It's decided. It's changing. If you want to avoid it, play in solo until 2.2.y
Some of us are discussing the HOW of it, which could be useful. We do play the game after all. I believe it's called feedback and it doesn't end when you say so, but rather when we are naturally done discussing it.
 
This is not a matter of opinion and has nothing to do with I may or may not wish to be so. If you still disagree for whatever reason then I'm not going to hound you more on it after this as I've been as succinct as I could be; and will wish you a good day.

- - - - - Additional Content Posted / Auto Merge - - - - -


Problem with that is the effect kills the target LONG before the shields are ever in danger of dropping.

The other issue is that one of the most effective thermal cascade delivery systems is a missile, which screws over an un-shielded ship. Get rocked by heat while your shield is up, then have your hull and external modules get rocked if your shields fail.
 
I am reading this forum and lots of people are refusing the heat meta, especially Thermal cascade because this is called a cancer.
I liked heat meta, but after months of playing i agree with these people. Yes this is a cancer.

A hand of big brother FD is needed here. Something need to be balanced, or heat, or other effects buffed, or something countermasures added.

And.. how do You think and why?

(of course there is a poll)

Why should i use lasers or other weapons when all multicannon with incendiary rounds can kill everything much faster than every other weapon?
This thing with thermal cascade i have seen yesterday for the first time when a Type-7 at deciat shot at my cutter with these missiles^^ the prismatic shields worked fine. Not even lost one ring but....lost all utilitys including the heatsinks and than a large amaount of module damage that nearly killed me. In lesser than 5 seconds.....

Sry but we need a real balance here. And i expect that it will get balanced. Otherwise no one will ever uses a different sort of weapons again, if the thargoids not going to be immune to heat :D
 
I find it extremely funny that FD's excuse fr the      poor engineer mechanics overall was to avoid new metas and yet turned around and introduced the largest metas I've ever seen or heard of.

Now that my daily dose of pointing out the obvious is out of the way; it seems to me that the only quick way to balance heat cancer in any meaningful way is to not only make it NOT able to affect a ship at all whilst shields are up but also DRASTICALLY reduce the rate of damage induced by heat. Last time I was playing (which was over a month because FD's garbage but I digress) I watched what happened at 115% for about 3-4 second on my anaconda. Not a single internal or external module was above 60% integrity. Which means that not only were heat sinks nerfed but heat damage was multiplied by several hundred factors at the same time. This leads me to believe that FD made this as ridiculous a problem as it is more or less on purpose. Their reasoning of nerfing silent FDL's just doesn't come anywhere near explaining the sheer volume of heat problem they introduced.

Beyond reducing the rate of damage way the hell back down and making the effect only effect un-shielded vessels they should also be introducing other mods, perhaps to armor or bulkheads, that reflect, reduce, cancel the cancer of heat. At that point there would be equal opportunity to combat this particular weapon effect with another mod and it would then be back in line with mostly everything else. At this point it's just a matter of deciding what lvls of mod grant these bonuses and by what amount. And since this also assumes the reduction of damage rates back to manageable levels even unmodded ships would have a chance at running away; like they should be.
 
DRASTICALLY reduce the rate of damage induced by heat

nope. that heat burns is nice. maybe reduce the amount of heat produced by those mods. just a balancing issue.

imo these mods should make a pilot's life hard but not outright fry him to death
 
Last edited:
nope. that heat burns is nice. maybe reduce the amount of heat produced by those mods. just a balancing issue.

imo these mods should make a pilot's life hard but not outright fry him to death
Which is exactly why the damage rate needs to be drastically reduced.
 
nope. that heat burns is nice. maybe reduce the amount of heat produced by those mods. just a balancing issue.

imo these mods should make a pilot's life hard but not outright fry him to death

Indeed. Rather it caused temporary malfunctions similar to scramble spectrum once a % threshold is reached in terms of module damage, than the modules to zero stuff. Also, you'd think heat sinks would at least be somewhat resistant to heat damage.
 
Last edited:

palazo

Banned
Yes i agree heat meta is a f... cancer.

Destroy the pvp, so that need a balance or a contremasure.

Mobius does not need this poll.
 
FD probably will introduce new utility slot in 2.2.

That is just speculation.. but..

Heat Flares are coming.

Heat Flares - Chafs for missiles.

OK, here is a dev update. There are files in the last point release, sitting on your PC right now. FD is definitely working on these things, looks like some 2.3 test files are in the live build already:
  • Different fuel grades and military fuel
  • Damage objectives on capital ships (not sure if those are new but I haven't seen).
  • POI planet based ship graveyards
  • avatar complexion and portrait animations
  • cockpit chair animations and motion graphs
  • Avatar editor screen, Player Character Heads and skeletons and varying poly count models
  • POI geysers as obstacles
  • heat flares and drunk missiles
  • space pioneer relics, antimatter containment units, and a galactic travel guide (these could be in game already for high-level missions- but I've not seen them)
  • vip escort, venerable general, shipyard Pirate Attack, ship graveyard, science teams (possibly some of these are like funeral barge or wedding processions... but I haven't seen)
  • Lave Orange Sidewinder checkpoint and Fuel Rats Checkpoint
  • New decals Cobra, bomb, black-hole and bat
  • test buggy paint jobs
  • adbot video tests
  • heat flares and drunk missiles
 
Last edited:
I've not been happy since Thermal Weapons were added however, whilst my Python can power 3 Beams it simply can not take all the heat at 400%. This makes it no fun and would have me killed with any Therml hits on top of this. It seriously is not wanted.
 
Last edited:
Back
Top Bottom