I am honestly sick of hearing people complain about Piracy not yielding profits on par with other professions. Well guess what folks!?!?! That's Piracy in general for you...
There's just too many people playing ED that seem to think Piracy is some glamorous and fun venture that should be super easy and yield high profits per hour compared to other sources of income. Quite simply, Piracy should be a last resort. It's the kind of thing you resort to doing after you lose your life savings in a casino, or the kind of thing you do when you accidentally become wanted across the entire Milkyway galaxy.
A lot of the people complaining, come across as teenagers who've just inherited Daddy's money and want to go and do something exciting and dangerous: "Hey Giles, should we use my inheritance to buy a big ship and become pirates? That sounds like fun right?"... "Yaa that sounds like fun Tarquin... let's become pirates and like... have parrots and stuff yeah?". Think 'Made in Chelsea' in space.
Piracy IS and SHOULD be a hard existence... in fact, besides a few annoying game mechanics (Interdiction submission etc) it is currently way too easy to pirate traders out of their cargo with little consequence. There's literally NO drawbacks to piracy right now apart from the income, because if traders comply with your demands, you don't even get a bounty or any kind of negative reputation effect...
I hope FDev make Piracy as hard as it should be, let's see how much it hurts when you can't even enter systems without being shot at, because you're a renowned Pirate.
There's just too many people playing ED that seem to think Piracy is some glamorous and fun venture that should be super easy and yield high profits per hour compared to other sources of income. Quite simply, Piracy should be a last resort. It's the kind of thing you resort to doing after you lose your life savings in a casino, or the kind of thing you do when you accidentally become wanted across the entire Milkyway galaxy.
A lot of the people complaining, come across as teenagers who've just inherited Daddy's money and want to go and do something exciting and dangerous: "Hey Giles, should we use my inheritance to buy a big ship and become pirates? That sounds like fun right?"... "Yaa that sounds like fun Tarquin... let's become pirates and like... have parrots and stuff yeah?". Think 'Made in Chelsea' in space.
Piracy IS and SHOULD be a hard existence... in fact, besides a few annoying game mechanics (Interdiction submission etc) it is currently way too easy to pirate traders out of their cargo with little consequence. There's literally NO drawbacks to piracy right now apart from the income, because if traders comply with your demands, you don't even get a bounty or any kind of negative reputation effect...
I hope FDev make Piracy as hard as it should be, let's see how much it hurts when you can't even enter systems without being shot at, because you're a renowned Pirate.