Newcomer / Intro Sidewinder to Anaconda quickly - Newbie to Newbie

(UPDATE) Final tally on getting to Anaconda was 64 hours total. The fastest way is Smuggling and NOT trading or rares or mining, or bounty hunting. And once you get up to Lakon 6 and above it is very fast. I could have cut the time almost in half using the smuggling method had I known about it ahead of time. Over 100 (out of 200 total) million of this 64 hours was done with normal trading explained below. The other 100 was done with the faster Smuggling method (Seeking Luxuries) with about 6 to 7 million an hour with that method using a Lakon 9 with 500 ton capacity (using Class 5 shield generator instead of class 6 and maxing out cargo racks).

8 million was lost in an accident at the startport where an NPC Anaconda tried to come through as my Lakon 9 was half way through the airlock and bumped me into the steel tubing which locked the fin of the ship and got stuck, no way out of it, got finished off by the starport defenses.

The Anaconda sped up the smuggling method up as well, although I must say this ship is VERY expensive to build (was about 189 million for base hauler setup and decent FSD) and operate and carries a very hefty 8 mill insurance even in a gimped hauler build. I would definitely not be running this ship in open play considering the expense if you were to not be able to escape or fight a player interdiction or made a mistake at the starport. On a higher note, the ship is very nice. It's fast, handles about twice as well as the type 9, carries 432 ton, and has a much better jump range than the Type 9. Other than that I would never use it for anything other than a hauler personally.

So there you have it. It was a grind, but it was also fun to see how fast it could be done. There were times I wanted to ask for a sanity check, but in the end it was not all that big of a deal to do. If I were to do it again (no, no please! Not again!), I would use the smuggling method instead of trading. But who knows, they may beef up bounties and such to make it possible to do it fast with bounty hunting (and hopefully mining too).


(Original post)

Someone was asking me when I started and noticed I was in a Lakon 9 already. I had about 48 hours total time so far to get the Lakon 9. They wanted to get into an Anaconda, So I figured I'd post this for new people that want a hardcore and fast way to the upper end ships. For you veterans this information is trivial, but has a few tricks in it for new people like myself. This is not for the faint of heart nor the people that get burned out easily doing the same thing over and over. Your wife will probably think you have gone insane when you spend every waking moment before and after work to grind out credits like a madman. My wife has pretty much done everything but call the funny farm to come and pick me up at this point. Loving the game however! hahaha!

It doesn't take all that long to grind out enough credits to buy the higher end ships. I just started about 7 days ago. Another 18-20 hours and I'll have the Anaconda, but it will be used for trading only since I have found the Python to be my all time favorite combat ship and I will buy that ship back once I am done trading. I studied trading routes and tricks for lining up the starport entrances and such a few hours before I started playing. I watched alot of Youtube videos from Kornelius Briedis which were very helpful in maximizing trading efficiency.

My path was the following:

1. Grabbed a copy of Slopey's Profit calc. I took only round trip trade routes that were within a single jump of the ship and gave at least 1000 credits profit per ton EACH WAY and traded until I could get into a Cobra Mk III. Make sure you check the entire round trip or you could get 1k credit/ton one way and only 300 credit/ton coming back. If you see a trade that is over 2k/ton it is usually a database error, so don't spin your wheels looking for a 5k/ton trade when it most likely does not exist. Typical trade route profits should be in the 1200 credit/ton each way, so if you find a route you like that gives at least 1k/ton profit each way then stick with it, don't get sidetracked by trying to find an even more profitable route, it just burns up more time. Do not run without shields until you are absolutely sure you have more than enough money to cover a load and ship loss. In the Python and higher, you should not be running without shields considering the maintenance costs. Running without shields in a Type 9 however is absolutely insane IMHO, and should not even be considered. You will also want to lighten up each ship after purchase to D grade equipment, except for the frame shift drive, which you will want to be B or A grade in most cases to allow you single jumps on trade routes rather than intermediate jumps which also kill more time. Also, watch the videos on lining up the starport entrance every time so you don't take 5 minutes to get the the entrance every time you come out of supercruise. There is less hassle running solo mode if you are trying to get this done quickly. BE FOREWARNED, NEVER jump into a ship before you have enough credits for cargo racks, jump drive, insurance, and load or you risk losing everything you worked for. I know the urge to get out of the Lakon 7 and into the Python etc before you have enough money, but trust me, don't do it, it's not worth it!

2. I used the Sidewinder for bounty bounty hunting at resource extraction sites around a gas giant (Mokosh) until I could afford an outfitted Hauler (didn't take more than an hour). The resource extraction sites appear to be the fastest way to get bounties, and all the other places I hunted were much slower (asteroid belts and signal sources were not nearly as good).

3. From making money in the hauler I quickly switched to the Cobra at 60 ton capacity. The Cobra made money pretty quick and I made enough money to get into a Lakon 6 fairly quickly and worked up to an ASP, then Lakon 7. The Asp is also a decent combat ship and at 128 tons you can haul cargo well in it. You should not worry about being interdicted in the Asp, and most of these smaller ships have good enough handling to hold the escape vector during interdictions most every time.

4. Lakon 7 made money fast up to the ~72 mill I used on the Python, but is a horrible ship handling and jump wise. It is pretty much our only choice since it hauls alot of cargo for it's size. I ended up in a Python outfitted for hauling. No worries about interdictions in the Python with two large beam lasers, you can smoke pretty much anyone after you. Plus the jump range and such are very good. Also the handling is awesome, Python handles like a smaller fighter. Python is the first ship that really starts to suck fuel though. The shorter the jump on your trade route the better. Or use a fuel scoop like I did, although it takes longer that way.

5. Went from Python to Lakon 9 at 90 million and upgraded the drive immediately to a B6, and all other equipment to D grade as fast as I could so I could make at least 10 LY jumps. The Lakon 9 is a sitting duck that handles like a beached whale. Even with decent flight skills I have a hard time evading interdictions in this ship. Shields do not hold up for the FSD cooldown when you get interdicted, so an interdiction in this rig will cost 100k-600k in hull damage repairs. I use a shield cell bank to try and keep the shields up until the FSD cooldown timer runs out. This thing sucks fuel like a top fuel dragster as well so you want a very short jump (~6-8LY) or fuel scoop. Average round trips in this rig will net about 3.5 to 4.5 mill an hour profit with 468 tons of cargo.

6. Anaconda is next but it will be a hauler only to make money to get my Python back. The Conda's that I've seen set up for hauling are awesome, just like the Python you don't have to worry about interdictions by either players or NPC's, they are faster, jump farther, and are much easier to dock than the Type 9.

P.S. I have been downgrading all of my equipment on a ship to be traded in back to grade E before I sell the ship or trade up, It appears to give back some of the money for these components. Some of the veterans could probably confirm this for us, but it seems to work better than just selling or trading the ship outright.

Hope that helps some of you who want to trade up fast like I did. I'm sure we can have some of the veterans give us a few more tips and tricks as well.
 
Last edited:
That sounds worse than a job. What are you going to do once you have your Anaconda and Python? Grind even more credits to make everything A Grade? What then?
 
That sounds worse than a job. What are you going to do once you have your Anaconda and Python? Grind even more credits to make everything A Grade? What then?

Anything he feels like... Its Elite and he is enjoying it his way and is helping out newbies with positive tips... Great post OP! have some Rep!
 
Oh no, this is no job at all! I am having a blast! This was a fun test to see how fast I could get to Python after a friend of mine was stating that the Python looked like an awesome ship. Indeed it is my favorite ship at this point, but I also want a trading ship that is not as vulnerable, so I figure ok, well it wasn't too bad to get to a decently equipped Python, and I'm still having fun trading, so let's go for the Anaconda and use it to get my Python back.

After that I plan on getting into the contested zones and doing alot of PvP and PvE. Secondary goal is to hit Elite in combat (now at Novice). And do alot more sightseeing as well. So no, this is not a job and there is plenty more end-game for me, and I'm excited enough about it to get up early before work and come home and play just after work, so yeah, having a great time and enjoying it all.

Third goal is to help others get there as well in any way I can. I've got friends coming over from other games to join me as well, so since I can't give them credits then my experience in trading so far will help them get to their ships as well (one of them wants to fly a decked out Asp, and another wants one of the Imperial clippers).

Thanks for the input guys!
 
I'm currently trading with the T9 after sadly leaving the Python for bigger Profits to get the Conda also.. I currently trying to decide how much is enough in assets before safely making the transition to Anaconda? When I traded in the Python for the T9 I had an extra 30m for upgrades, trading money and insurance which was perfect for me.. Anyone have ideas or tips regarding how much at a minimum is needed as extra CR when trading in from T9 to Conda?
 
Last edited:
Just got my T9 yesterday after five days of intensive grinding. Went straight from T6 to T7 to T9. Now I'm saving money for an Asp for a day-driver, then a Python for battlecruiser. No hurry for 'conda at all.

Anyone have ideas or tips regarding how much at a minimum is needed as extra CR when trading in from T9 to Conda?

We're looking at 600 millions for a fully upgraded 'conda...go figure :(
 
I've calculated it out to be about ~200 mill safely. Mainly this is with 16 mill in the A6 FSD. The racks are cheap and still those will be about 3 mill. A4 fuel scoop is running about 2 mill. Upgrading all other components to D grade will be another 5 mill or so. If I remember the insurance is about 6 to 9 mill depending on equipment. Decent guns (I usually run two large beam laser to take down shields quickly, then 2 or 4 medium multi-cannons to pop a hole in the hull). Nothing including Asp handles that damage for more than 30 seconds. With all the above equipment we should still be at around a 16LY jump range. Most traders in Conda's go with light armor to increase Laden range as well, not sure how much that is. BTW, there is a 10 percent discount on ships and equip in LHS 3447 right now, that saves us 14.6 mill on the base ship alone, not sure if any of those starports have a conda in stock though.

You might be able to skimp on some things but you and I both know at this point that we need another 11 mill or so for Load Capitol on Palladium and Slave runs at 450 or so tons. Even going bare bones with insurance we're looking at 192 mill.
 
IMHO trading is not really worth it until you can get to a T6**. I reckon the quickest way to amass credits is this:

1. Free Sidey: bounty hunt around nav points and resource extraction points until you have enough for a hauler + upgraded cargo racks + mining laser + refinery. Sell the shield, you dont need it.
2. Hauler: head to outer rim of populated space. Find a system system with asteroid clusters near the star. Look for belts with "Metallic" resources (not Metal Rich) with Major or Pristine reserves. These are hard to find in populated space but every 5 or 6th system at the edge has pristine or major reserves. Mine palladium and discard everything else. You'll be able to afford a Cobra after 3 loads of palldium which should only take you 2 hours.
3. Cobra: sell the shield and max out cargo space to 60 tons. You've three viable options from here. You can either stay where you are and keep mining paladium. 2 x 60 ton loads will get you pretty close to a T6.

Option two, which is the quickest, is: go to your galaxy map and filter so it only shows high tech systems. Go from system to system and check your contacts menu each time you arrive in a new High Tech system. You're looking for "Seeking Luxuries" in your contacts. These are T9s that are usually parked a few Mm from stations and they want performance enhancers. You want to find a High Tech system where the "Seeking Luxuries" traders are present AND there's a station selling cheap performance enhancers. This doesnt take too long. Load up you hold, depart the station, drop in on the "Seeking Luxuries" traders and fly up next to them. After a few moments, they empty your hold and pay you around $7,500 for each perf. enhancer. Fly back to station, rinse, repeat. This is by far the fastest way to make money in this game because you don't need to jump to a new system (two jumps for a return trip takes about 70 seconds) and your'e only supercruising at most a few LS from the station. In my clipper (240 cargo) i make 5.6 million credits per hour. Each return trip takes around 3 minutes so i can do 20 trips in an hour.

Option three** is for the cobra is rares trading. This is the only form of trading i'd do in a cobra. Its doesnt make money as quickly as the "seeking luxuries" method, but it's less grindy and you're exploring the galaxy at the same time. There's heaps of threads covering luxuries trading so i not going to go into it.

T6: Best option is to do the "seeking luxuries" method. Regular trade runs become viable as well because finding a trade route that makes you $100k per run isnt that hard. Again, i'd sell the shield on the t6 so you can fit 112 cargo. But when you get to Asp and above ALWAYS have a shield, even if its a small one because all the bumps and scraped from landing without a shield start costing a lot of money to repair. The best trade routes for a t6 are intra system ones, where you're running cargo between stations within the same system. Since Gamma these seem to have become much harder to find so unless you know of one, don't waste too much time trying to find a viable intra system trade route. For my regular trade routes I start off in a high tech system because they sell lots of profitable stuff. Then i'll do a few trade runs to the surrounding systems until i find one that has a decent return trip (usually gold, palladium or superconductors.

Once you get to a T6, its really just a matter of trade grinding to get to an ASP and then a T7. I owned my t7 for less than a day before i bought my clipper.

The last piece of advice (and the most important) i'd like to give is this: This game is about the journey, not the destination. This game is not a race to buy an Anaconda. Take the time to enjoy ships like the cobra and ASP. Take a break from the grind of trading every now and then and pimp out a cobra or ASP and do a few days of exploring the galaxy or do some missions to raise your rank with the 3 powers, go find some conflict zones and rack up some kills, or go to Lave and grief some nubs ;)

If all you do is trade up to an Anaconda: by the time you buy it, you're going to be a crap pilot and you'll probably get schooled by the first CMDR you try to interdict in a Cobra.
 
I've calculated it out to be about ~200 mill safely. Mainly this is with 16 mill in the A6 FSD. The racks are cheap and still those will be about 3 mill. A4 fuel scoop is running about 2 mill. Upgrading all other components to D grade will be another 5 mill or so. If I remember the insurance is about 6 to 9 mill depending on equipment. Decent guns (I usually run two large beam laser to take down shields quickly, then 2 or 4 medium multi-cannons to pop a hole in the hull). Nothing including Asp handles that damage for more than 30 seconds. With all the above equipment we should still be at around a 16LY jump range. Most traders in Conda's go with light armor to increase Laden range as well, not sure how much that is. BTW, there is a 10 percent discount on ships and equip in LHS 3447 right now, that saves us 14.6 mill on the base ship alone, not sure if any of those starports have a conda in stock though.

You might be able to skimp on some things but you and I both know at this point that we need another 11 mill or so for Load Capitol on Palladium and Slave runs at 450 or so tons. Even going bare bones with insurance we're looking at 192 mill.

Hi Bulldog, thanks for your reply.. I agree with what you say..
 
Thanks, I'll try them again, I tried the one labeled "Technology Aquisitions" with computer parts when I first got started and had the Cobra, but I don't remember how profitable it was. It's definitely about the journey. I just figured it would be fun for once to see how fast I could go. I fire up a Viper or Cobra every day and go out for some bounty hunting and such to break it up a bit, but in general everything in the game is fun so far, cept maybe the mining. Not crazy about the ore recovery during mining compared to Vendetta online and other 3d space sims I've played.

But all of this is awesome. Since the early 90's playing Wing commander and the sequels I've hoped for a good multiplayer 3d space sim. Of course Vendetta is very much like this game but nowhere near the size or complexity. Star Wars Galaxies is of course defunct except for the Emulator.
 
I did some calculation, and after Type-7/Clipper, IF your primary goal is Anaconda (and Anaconda only), you're better off heading straight to it. If I play trader 2 hours a day in my Clipper doing my 5 lap/h 2900cr route, I will reach an Anaconda in 26 days direct (assuming you only got enough starter money for 1x full load & 1x insurance). Do it Clipper-Python-T9-Anaconda and I will need 43 days. Clipper-Python-Anaconda is 33 days. Clipper-T9-Anaconda is 34 days.

So yeah, fastest way to Anaconda is to go directly to it from T7 or Clipper
 
Huh.

Different strokes for different folks, I guess. Sold my Hauler yesterday after very few Ireallycantbearsedtodothisheres to, yep, just afford some first Viper upgrades. Been playing for a while :)
Also,

[...]1. Grabbed a copy of Slopey's Profi..
Aaaand, I'm out. External tools to game the game? Nah.
That being said, I do want an ASP at some not too terribly distant point and the ability to maintain it comfortably - there are some nice tips in here. Have a rep, YouWhoEatsPelicans.
 
Last edited:
In such threads you shouldn’t count in days but in hours instead...
….otherwise it’s a bit misleading.

You say that you have reached T9 after 7 days. But how many hours… of trading obviously?
I play Elite 1-1.5 hour per day on average since Gamma doing a bit of everything. I don’t have enough money for T9 yet. Lets count 1.25h/day x 60 = 75h. Out of which probably 40 of trading... Two months... no Anaconda. Should I be disappointed? ;-)

So before saying “It doesn't take all that long to grind out enough credits to buy the higher end ships.” I would rather say: “it takes 120 hours of grind”. For me it’s a looooong time.
I personally don’t care and will be out exploring in my ASP for 2-3 weeks. :)
 
I would rather say: “it takes 120 hours of grind”. For me it’s a looooong time.
I personally don’t care and will be out exploring in my ASP for 2-3 weeks. :)

I promise you: if you come up with a decent plan (be it mine or someone elses) and stick to it, it doesnt take 120 hours. DO NOT waste your time trying to trade yourself from a sidey > hauler > cobra > T6. It is a massive waste of time.

I reckon using my method:
sidey > hauler = 1 - 2 hours
hauler > cobra 2 - 4 hours
cobra > T6 3 - 6 hours

From there on it's easy.

But you've got the right idea by not giving a shiet and taking some time out to explore. Coz after all, we play games coz they are fun, not a chore!:D
 

P.S. I have been downgrading all of my equipment on a ship to be traded in back to grade E before I sell the ship or trade up, It appears to give back some of the money for these components. Some of the veterans could probably confirm this for us, but it seems to work better than just selling or trading the ship outright.

I've noticed this too, saved an extra 1m Cr or so on my Adder to Type 6 instead of just P/Xing
 
In such threads you shouldn’t count in days but in hours instead...
….otherwise it’s a bit misleading.

You say that you have reached T9 after 7 days. But how many hours… of trading obviously?
I play Elite 1-1.5 hour per day on average since Gamma doing a bit of everything. I don’t have enough money for T9 yet. Lets count 1.25h/day x 60 = 75h. Out of which probably 40 of trading... Two months... no Anaconda. Should I be disappointed? ;-)

So before saying “It doesn't take all that long to grind out enough credits to buy the higher end ships.” I would rather say: “it takes 120 hours of grind”. For me it’s a looooong time.
I personally don’t care and will be out exploring in my ASP for 2-3 weeks. :)

I believe I have about 40-50 hours into the game so far. I've been playing before work in the mornings for about 3 hours, then I come home and play for another 4-5 hours after dinner. So it's got to be somewhere in that range. Using Cmdr Snowball's method it would have been half of that time. He was right about the "Seeking Luxuries" method. I was making 6.7 Mill an hour last night with 460 ton hauls. Each run is 5 minutes round trip, no jumps, no chance of interdiction. The one I ran was 2 million meters from the starport lol! Took more time to get docked and back out than it did to make the trade. Yeah, that is the fastest method no doubt about it.
 
I'll add my own advice to the thread. Don't rush to an Anaconda and don't use external tools to aid in rushing to an Anaconda. There's simply not enough content for people looking to have the "biggest and best" right away. Take your time, enjoy the journey.. People are trading in an Anaconda because combat doesn't make enough credits to maintain one and there really isn't any content to challenge a player flown Anaconda. Even a Python is this way right now unless you want to mess with people in Open who will be happy to burn your new Luxury Vessel.

Otherwise, great information for people that want to rush into it for whatever reason.
 
Back
Top Bottom