SIGGRAPH 2013 - Including Procedural Traffic Generation

Should there be snowball fights?

  • Yes

    Votes: 11 45.8%
  • No

    Votes: 13 54.2%

  • Total voters
    24
There is a fun video of some of the latest computer techniques here:

https://www.youtube.com/watch?feature=player_embedded&v=JAFhkdGtHck#!

Watch out for the snowballs at the end! I would like a snowball cannon on my Fer-de-Lance! :D

How do you think some of these methods could be integrated into the game? There are a lot of them in the video, if you could pick one. For example, the traffic generation could be used to model ships travelling between systems.
 
Last edited:
Beautiful video. The current computer techniques are really superb. I hope when the planetary landings are released, the vegetation on the planets, will enjoy the same fluidity and realism in the movements

5208139.png
 
I find the idea of procedural traffic generation fascinating, so much so that I've been able to make a career out of it so far. The SIGGRAPH paper looks interesting, and actually relevant to my work. Thanks! :)
 
Back
Top Bottom