PvP Simple fix for Anti-Griefing.

This applies to the current scourge in the Pleiades region, one where it has been reported numerous times of players being slaughtered trying to rescue innocent people.

There are two easy fixes that will prevent them from killing anyone again near the station.

1. Arm the mega-ship- Currently they can shoot anyone thy like without retaliation. having 3 ships gangbang you is pretty much un-survivable unless you have a fast ship, even my 2,200MJ cutter had it's shields stripped in seconds...but they failed to kill me even with 3 people :D. I was lucky though. too many people are defenceless and without station support they are doomed...and the innocents on board.

2. repetitive bounty- another trick is for them to continuously ram victims to death. a system like 3 ram fines in 2 minutes warrants a lethal response would fix this. considering if you follow the speed limit you won't get a fine, and upon exiting stations at speeds higher it is rare to even hit two ships within the time limit. so casual speed lovers will still be pretty safe. this forces the griefers to either ram you once per minute or ram you below speed limit (which does much less damage and you will more than likely recover before the next hit).

Combine these two and we have a much more hardened system for players. keeping people safe is my main priority. People should not have to be forced into solo and private because nothing is done about it!

Take care and watch out!

CMDR Jaylem
 
even my 2,200MJ cutter had it's shields stripped in seconds..

I hope you know that this number is incredibly Low for a cutter. I got a 5,2 k MJ Shield and no, not all my slots are filled with shieldboosters. Additionally i have 50-60% resistance to every damagetype. If i go full heavy duty im in the numbers of about 8k Shields. You need to engineer your ship way better. My FDL has more MJ than your Cutter.
 
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I hope you know that this number is incredibly Low for a cutter. I got a 5,2 k MJ Shield and no, not all my slots are filled with shieldboosters. Additionally i have 50-60% resistance to every damagetype. If i go full heavy duty im in the numbers of about 8k Shields. You need to engineer your ship way better. My FDL has more MJ than your Cutter.

Ok, learn something new every day. 2,200 is low?! +Rep :)

But How?! my shields are max grade 5! arguably I have been using it as a trade ship and only wack on a size 8 if I want to do a little pew-pew. 2,200 is godly against NPC's

you using prismatic too? as I can only use the regular for the time being... and if you don't mind me asking, how may booster are you using to get such a number?

And congrats on the God of a FDL! I'd hate to be on the receiving end of that!
 
Prismatics with 5 boosters gets you to 2,200 with no engineering.

https://eddp.co/u/XERvN8od

When I threw on all HD boosters on a 8A Prismatic I was sitting at 9,000. I never fly it, just wanted to see what it would have.

9k? that's almost 4 times more than mine! that's insane, but no heat sinks and other countermeasures is kind of problem...but still hilarious! :D
 

Arguendo

Volunteer Moderator
9k? that's almost 4 times more than mine! that's insane, but no heat sinks and other countermeasures is kind of problem...but still hilarious! :D
My FdL has 2.4k with Prismatics and 4 boosters, so still room for Heatsinks for SCBs and chaff, or PD, or whatnot. So yeah, what they're saying is true. 2.2k on a Cutter is really not much, especially as you're not going to avoid most shots coming your way. Standard shields aren't a waste on big ships, but it's not far from it. You won't see many PvPers flying them (regular shields or big ships). It's either Prismatics or Bi-Weaves (for the agile ships).
 
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Ok, learn something new every day. 2,200 is low?! +Rep :)

But How?! my shields are max grade 5! arguably I have been using it as a trade ship and only wack on a size 8 if I want to do a little pew-pew. 2,200 is godly against NPC's

you using prismatic too? as I can only use the regular for the time being... and if you don't mind me asking, how may booster are you using to get such a number?

And congrats on the God of a FDL! I'd hate to be on the receiving end of that!

7 Boosters (Res and heavy duty mixed) one engineered heatsink (with the right timing you can use 2 SCB's with on heatsink. its easy.) It also hast about 4 K Armor with military Bulkheads and 3 grade 5 Engineered Hull reinforcements. Just in case someone actually manages to take the shields down. Countermeasures will only be needed against torpedoes (cascade engineered) and you can outrun them easily with any ship. Dont bother with chaff. A cutter is so big that even the worst pilot can hit it.

Yes i use prismatics on every ship (Except my Stealth-Hulltanks ofc). Even on my courier wich has 1,4k Shields. I bought it for every Size.
 
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9k? that's almost 4 times more than mine! that's insane, but no heat sinks and other countermeasures is kind of problem...but still hilarious! :D

Its why FD tried to change the way boosters work, by adding diminishing returns. Currently shields are stupidly OP, meaning you either bring 'special weapons' or go home. Dull as heck, but there was a ton of outrage when FD suggested the end of GodShips was nigh. You know, 'we earned it', 'FD doesnt respect our time!' etc.

Always brings a smile to my face when I see some of these yokels fly their 7000+ MJ Cutters in LHS3447. Once ran the numbers, and a stock sidey would literally need an hour of non-stop hitting to get through just the shields. That is without SCBs taken into account.

Imagine the horror if you cant go for some errands, do the dishes, wash the car etc while griefing people. :rolleyes:
 
This applies to the current scourge in the Pleiades region, one where it has been reported numerous times of players being slaughtered trying to rescue innocent people.

There are two easy fixes that will prevent them from killing anyone again near the station.

1. Arm the mega-ship- Currently they can shoot anyone thy like without retaliation. having 3 ships gangbang you is pretty much un-survivable unless you have a fast ship, even my 2,200MJ cutter had it's shields stripped in seconds...but they failed to kill me even with 3 people :D. I was lucky though. too many people are defenceless and without station support they are doomed...and the innocents on board.

2. repetitive bounty- another trick is for them to continuously ram victims to death. a system like 3 ram fines in 2 minutes warrants a lethal response would fix this. considering if you follow the speed limit you won't get a fine, and upon exiting stations at speeds higher it is rare to even hit two ships within the time limit. so casual speed lovers will still be pretty safe. this forces the griefers to either ram you once per minute or ram you below speed limit (which does much less damage and you will more than likely recover before the next hit).

Combine these two and we have a much more hardened system for players. keeping people safe is my main priority. People should not have to be forced into solo and private because nothing is done about it!

Take care and watch out!

CMDR Jaylem

People have to protect themself, it is their own responsability. The game already provide all the tools and mechanics for that.

Nobody is forced to play solo or Private but in Open everyone is forced to acknowledge how the game works and understand that "play your way" is not "choose your rules/game mechanics"
 
OP, agree with both your points.

1) The rescue ship should be heavily armed, and have System Authority Vessels protecting it, that can respond to any bounties created almost immediately. Thus shifting the risk from the victim to the ganker. He must make sure he can get out of range of any ships and weapons after getting a bounty tag. Then, any npc System Authority or Bounty Hunter's ship in the system will actively seek out the ship with the bounty and attack accordingly. Of coures, CMDRs that are so inclined can also claim the bounty. You want PvP, the you GET PvP.

2) This ties in with the above, if a 'repetitive bounty' is gained, then that ship should become the target of all NPC ships in the system that then start looking for them. At the same time, any stations in the same system will blacklist the ship, and actively target them should they approach.

The above should only apply in the system where the offence/s were committed, but unlike regular bounties, would never expire. That would assign more risk if you choose to be this type of criminal in the game, where you would essentially then lock yourself out of a system.

Again, don't think too much extra coding would be required to implement the above, half the work (bounties) has been done already.
 
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