I would love for the devs to seriously consider this idea from the community if it gets enough support. I'm so sure an adjustment to interdiction would be a positive to the game that it doesn't have to be my ideas that are considered for implementation, but any adjustment to the current interdiction system I feel would have a significant positive impact to the game. Here goes...
Interdiction is not currently adding any feeling of risk or danger to the game for me and hasn't for a long time. It is simply an annoying game mechanic that I must suffer through if I want to enjoy any of the other positive aspects of the amazing and beautiful universe in this game. What if they were still there but not at a rate that makes it feel like 98% of everyone in the universe are pirates, thousands of them in every system, and they are really bored. Should you carry a single limpet then you will meet a few of them in every system you travel through.
I would even argue that less frequent interdictions would have calmed some of the AI complaints from 2.1.
I believe that interdictions would add a tense sense of danger if they were way less frequent so when one took place and you were not watching your comms you would really jump out of your skin and react! When you took a mission where you knew there could be that risk you would never know when it would hit and that would build the anxiety (and with AI maybe a bit tougher that feeling of danger too!)
If there was an optional internal module I could equip that would lessen interdiction attempts I would have that installed in my ASP so fast!
I actually like the combat in this game, and I really enjoy jumping in my Vulture and heading to a RES to earn some money (Combat still seems to be the main core of this game and IMHO the best way to earn) but I don't know many players that love combat that just cruise around looking to be interdicted as their primary source of enjoying the game (to be fair they probably exist, I just don't know them). I miss the old Beta days before interdiction sometimes when all I want to do is get from the star to the station, but instead I'm boosting away from my 6th interdiction of the last 10 minutes, I just don't want cargo of any kind anymore. My guess is that Explorers, Traders, and Smugglers are just annoyed with the way it is now.
Don't take my word for it, go to Twitch and watch Elite live streams. When people get interdicted listen to their reactions "Awww common", "Serious?", "Again?", "I hate this ...", etc. If I'm not alone then you have a game mechanic that with an adjustment could really enhance everyone's enjoyment of the game and I believe would bring some players back. Could this idea receive some serious consideration by the devs and the community? I know I'm not the first to mention it but I felt I had to say something since I really see this hurting the game and adding almost no positive value anymore.
Interdiction is not currently adding any feeling of risk or danger to the game for me and hasn't for a long time. It is simply an annoying game mechanic that I must suffer through if I want to enjoy any of the other positive aspects of the amazing and beautiful universe in this game. What if they were still there but not at a rate that makes it feel like 98% of everyone in the universe are pirates, thousands of them in every system, and they are really bored. Should you carry a single limpet then you will meet a few of them in every system you travel through.
I would even argue that less frequent interdictions would have calmed some of the AI complaints from 2.1.
I believe that interdictions would add a tense sense of danger if they were way less frequent so when one took place and you were not watching your comms you would really jump out of your skin and react! When you took a mission where you knew there could be that risk you would never know when it would hit and that would build the anxiety (and with AI maybe a bit tougher that feeling of danger too!)
If there was an optional internal module I could equip that would lessen interdiction attempts I would have that installed in my ASP so fast!
I actually like the combat in this game, and I really enjoy jumping in my Vulture and heading to a RES to earn some money (Combat still seems to be the main core of this game and IMHO the best way to earn) but I don't know many players that love combat that just cruise around looking to be interdicted as their primary source of enjoying the game (to be fair they probably exist, I just don't know them). I miss the old Beta days before interdiction sometimes when all I want to do is get from the star to the station, but instead I'm boosting away from my 6th interdiction of the last 10 minutes, I just don't want cargo of any kind anymore. My guess is that Explorers, Traders, and Smugglers are just annoyed with the way it is now.
Don't take my word for it, go to Twitch and watch Elite live streams. When people get interdicted listen to their reactions "Awww common", "Serious?", "Again?", "I hate this ...", etc. If I'm not alone then you have a game mechanic that with an adjustment could really enhance everyone's enjoyment of the game and I believe would bring some players back. Could this idea receive some serious consideration by the devs and the community? I know I'm not the first to mention it but I felt I had to say something since I really see this hurting the game and adding almost no positive value anymore.