Simple Interdiction tweak or adjustment to help many players and the game?

I would love for the devs to seriously consider this idea from the community if it gets enough support. I'm so sure an adjustment to interdiction would be a positive to the game that it doesn't have to be my ideas that are considered for implementation, but any adjustment to the current interdiction system I feel would have a significant positive impact to the game. Here goes...

Interdiction is not currently adding any feeling of risk or danger to the game for me and hasn't for a long time. It is simply an annoying game mechanic that I must suffer through if I want to enjoy any of the other positive aspects of the amazing and beautiful universe in this game. What if they were still there but not at a rate that makes it feel like 98% of everyone in the universe are pirates, thousands of them in every system, and they are really bored. Should you carry a single limpet then you will meet a few of them in every system you travel through.

I would even argue that less frequent interdictions would have calmed some of the AI complaints from 2.1.

I believe that interdictions would add a tense sense of danger if they were way less frequent so when one took place and you were not watching your comms you would really jump out of your skin and react! When you took a mission where you knew there could be that risk you would never know when it would hit and that would build the anxiety (and with AI maybe a bit tougher that feeling of danger too!)

If there was an optional internal module I could equip that would lessen interdiction attempts I would have that installed in my ASP so fast!

I actually like the combat in this game, and I really enjoy jumping in my Vulture and heading to a RES to earn some money (Combat still seems to be the main core of this game and IMHO the best way to earn) but I don't know many players that love combat that just cruise around looking to be interdicted as their primary source of enjoying the game (to be fair they probably exist, I just don't know them). I miss the old Beta days before interdiction sometimes when all I want to do is get from the star to the station, but instead I'm boosting away from my 6th interdiction of the last 10 minutes, I just don't want cargo of any kind anymore. My guess is that Explorers, Traders, and Smugglers are just annoyed with the way it is now.

Don't take my word for it, go to Twitch and watch Elite live streams. When people get interdicted listen to their reactions "Awww common", "Serious?", "Again?", "I hate this ...", etc. If I'm not alone then you have a game mechanic that with an adjustment could really enhance everyone's enjoyment of the game and I believe would bring some players back. Could this idea receive some serious consideration by the devs and the community? I know I'm not the first to mention it but I felt I had to say something since I really see this hurting the game and adding almost no positive value anymore.
 
Good luck with seeing any change here! I'm with you on this: interdictions are simply annoying; they're not "hard" nor "dangerous" and they do drive people away from the game. Many of us also tried to ask for changes ever since they were added in gamma or just before the release. But FDev seemed to have only increased the irritation factor by making them more frequent and then making the minigame pretty much impossible to win with an intentional change in 1.4(?). It's pretty clear they don't really play the game much considering how many bad changes keeping making it into releases. So they probably don't have a true understanding of just how irritating constant interdictions can be to many people.

Oh well, it's their game we funded, remember? DB himself has said this many times, and has also repeatedly said that it wasn't wise to listen to customers. Those of us that are unhappy should have listened to what he was saying I guess.
 
But I have to hope for the change. The devs heard the community concerning AI after 2.1 and made a quick fix and they are looking into a more permanent adjustmnet. One of the things I really love about this game is the way the devs listen and respond to the community but if they have said why turning interdictions up past annoying is good for the game I've missed it, someone link it if you know and I'll be happy to read it. I'm also positive that the devs wouldn't leave something in that adds no value and drives people away "just cause" so maybe it's not as easy as just turning them down like I originally thought.

I was going to play last night, went to plug my HOTAS in and just stopped, I just didn't want to deal with another evening of interdictions. I want to relax and have fun, not be irritated.
 
After the fifth (5th!) interdiction in about one (1!) minute or so while traveling across a system, I finally just gave up and high waked to a different system and jumped back.

It was annoying, not a danger, not fun, just annoying.

Why was it annoying?
1. The attacker couldn't catch my enhanced-thrusted Hauler in his Eagle.
2. In the five interdictions, he only landed 2 shots and even then only because the game failed to register that I had submitted.
3. He failed. He failed 5 times. Three strikes, at best, and you're out.

This interaction likely would have gone on indefinitely, even though that NPC could not have won. Stopping the waste-of-my-time loop was not interesting game play. Honestly, being pulled over by hostile ships as 100% of the "content" when traveling though space as a trader or courier isn't fun at all - if I wanted to do combat, I know where to go and I can do that any time. If there was more too it, such as random missions or events akin to what happens in an episode of Star Trek, then I wouldn't mind so much.

As is, BOOST, BOOST, BOOST, Done.
 
Ever since 2.1 dropped I had been working on the Hangover trade CG. Something interesting I noticed was that as I went along, escaping from the interdictions (no choice but running in a Type 6) the number of interdictions increased. I had escaped at least 100 times, probably a good deal more, until last night I ran into one of those bugged NPCs with the chain-railguns and was insta killed. At that time I was being interdicted constantly, but after my re-buy the interdictions seemed to return to the original level. I hope the game isn't keeping track of how many successful evasions you do, and beefing up the interdiction chance as a result. Who knows though.

My feeling is that until they work out the buggy AI and the interdiction problems, they should turn the interdictions completely off. Probably this is being looked at as a continuation of beta though, and I can understand the need for that as well.
 
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