All they have to do is prefix the camera to the head of the Avatar and assign a keybind to click between 2D and 3D seamlessly. So by default when you exit your ship, you're in 3D when you need to interact or use the UI You're just one key. Press away from switching back to the 2D screen and when you're done you click back to 3D. That would be a minimal effort and accomplish the same thing without having to program the UI into curvature of the helmet.