simple powerplay question

Hi guys

I'm currently choosing a power to align myself with. I'm combat focused. I was looking at ALD and Hudson. Both say that their "Control" activity is combat (represented by the bulls-eye symbol in the overview section) but when I read the control tab it says that fortification occurs by delivering supplies from the headquarters to the control system. So, where does the combat fit into this? Why is "control" marked as a combat ethos activity?

Thanks
 
In Hudson we haul garrison supplies for fortification (very loosely considered combat.) Everyone hauls something for fortification and preparation. The difference is we expand by combat zones and some powers expand by hauling stuff. ALD is the same way, as are a few others.
 
I'm currently choosing a power to align myself with. I'm combat focused. I was looking at ALD and Hudson. Both say that their "Control" activity is combat (represented by the bulls-eye symbol in the overview section) but when I read the control tab it says that fortification occurs by delivering supplies from the headquarters to the control system. So, where does the combat fit into this? Why is "control" marked as a combat ethos activity?

Thanks

They pay you bonuses for bounty hunting depending on which level (rank) you've reached. There's several ways to reach the level.:

1. Deliver fortification supplies from headquarters to any control system: 1 merit per ton.
2. Carry intel from any preparation system to any control system: 1 merit per ton.
3. Fight for your power in an expansion system (if they have one): 10 merits per ship destroyed.
4. Fight another power by opposing them in their expansion system/s: 10 merits per ship destroyed.
5. Undermine opposing powers in their control systems by hooking their official ships out of super-cruise and destroying them: 30 merits per ship destroyed.

The key levels are 2 and 5 as far as bonuses are concerned. Once you've reached the level, which gets reckoned on a Wednesday night, you get the bonus on all your bounty vouchers. It only applies to bounties handed in to your power's systems. Level 5 doubles your bounty payments plus it pays you a salary of 50 million a week.
 
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I think all the Prep and Fortifications are transport cargo for all the powers. The Expansion is the part you need to check and of course Undermining is usually combat oriented. Archon Delaine sends you into Pockets of Resistance to crush the resistance fighters when expanding into a system, for example. Cytoscramblers are worthless for combat, but great if you really want to pirate. They are also good at parties for disco lights.
 
Delaine if you're a Pirate.
ALD if you're selfish.
Aisling if you're narcissistic.
Winters if you lie with a straight face.
Hudson if you're further right than /pol/.
Patraeus if you're a crypto fascist.
Torval if jeezus I really don't know.
Sirius if you're inscrutable.
Antal if you're a crazy but nice loser.
Mahon if you like spreadsheets.*







* No really - I spent two hours tonight entering influence levels of everything in a thirty light year radius in a database that no one looks at except two blokes and a cat.
 
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The different ethoses describe how a power maintains control in broad strokes and therefore what governments it responds well to. "Combat" ethos powers maintain control by having a large centralised mobile fleet maintain order through force. For that reason, they get bonuses for having Patronage and Feudal governments, which use a similar system already. They get penalties for having Dictatorship governments, who tend to have large forces of their own and resent interference from outside parties.

All powers Prepare and Fortify thought commodity hauling. Half of them Expand through special conflict zones, half through hailing commodities, it has nothing to do with their ethos.
 
Delaine if you're a Pirate.
ALD if you're selfish.
Aisling if you're narcissistic.
Winters if you lie with a straight face.
Hudson if you're further right than /pol/.
Patraeus if you're a crypto fascist.
Torval if jeezus I really don't know.
Sirius if you're inscrutable.
Antal if you're a crazy but nice loser.
Mahon if you like spreadsheets.

Torval if you want to be part of a group of dedicated CMDRs that support the Empire as trader/smuggler/miner. Not the best choice if you want to shoot things in powerplay, but definately worth checking out for all other activities.
 
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