PvP simple question about ed pvpers.

Guest 161958

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why so many pvpers are not satisfied with fighting each other and need easy targets?

I ask because I often see so called pvpers on this forum challenging people who are not very experienced, and cannot help but sense their insecurity behind false educational purposes.
 
why so many pvpers are not satisfied with fighting each other and need easy targets?

I ask because I often see so called pvpers on this forum challenging people who are not very experienced, and cannot help but sense their insecurity behind false educational purposes.

"false educational purposes"? o_O
I don't think it means what you think it means
 
why so many pvpers are not satisfied with fighting each other and need easy targets?

I ask because I often see so called pvpers on this forum challenging people who are not very experienced, and cannot help but sense their insecurity behind false educational purposes.

I'm more the type that gets attacked than does the attacking but it's just a different way of playing, not a sleight on the player. In CoD or something it would be normal to kill or be killed & ED allows that kind of gameplay too. There aren't many like that, and they are easy enough to avoid or seek out because they tend to clump together.

I think the derision on the forum is pretty weak, but we are all individuals & the troll/not troll divide is not delineated by playstyle. Your post for example is quite inflammatory. I can imagine you might respond poorly to a similarly phrased post attacking the way you play.
 
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Why aren't explorers satisfied with sightseeing and need get their names on those planets?

It's just natural.
 
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Guest 161958

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Why aren't explorers satisfied with sightseeing and need get their names on those planets?

It's just natural.

quite a stretch analogy I am afraid. Nametag on new discovery after a long trip is more akin to beating an equally experienced player in pvp.

discover what was already tagged seems to be a more fitting analogy to killing easy targets.
 
quite a stretch analogy I am afraid. Nametag on new discovery after a long trip is more akin to beating an equally experienced player in pvp.

discover what was already tagged seems to be a more fitting analogy to killing easy targets.

People do discover what's been tagged though. Road to riches, is that it?
 

Guest 161958

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People do discover what's been tagged though. Road to riches, is that it?

Of course. Yet, explorers STUMBLE on others` discoveries, and call it sightseeing then. So called pvpers actively search for easy targets, and imo can then be called gankers. Big difference.
 
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Of course. Yet, explorers STUMBLE on others` discoveries, and call it sightseeing then. So called pvpers actively search for easy targets, and imo can then be called gankers. Big difference.

I don't get it. If easy or not being the difference, then I can say exploring to discover something that's not even escaping, is searching for easy targets. Just pvpers search to attack, exlorers search to tag.
 

Guest 161958

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I don't get it. If easy or not being the difference, then I can say exploring to discover something that's not even escaping, is searching for easy targets. Just pvpers search to attack, exlorers search to tag.

You are missing the point, probably on purpose. An explorer`s objective is not tagged bodies, likewise a pvper`s objective should not be easy targets.

You might be confusing pvpers with gankers as many do in this community.
 
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Don't know what you've read and where, and I can only speak for myself.

It's not so much about challenging lesser experienced players, it's more about drawing out people who claim to know stuff, camp on their opinion and would need to understand the stuff they are talking about by experiencing it first hand.

I don't like shooting weak targets, but if a player who has literally only done PvE and claims things that are wrong, misleading those who might take their claims as true, it does happen that they get called out and "challenged" to prove a point.

If you could state some examples tho, it would help understand what you're really on about.
 
Not a mistake. I consider pvp a sport. Sport brings people together. Fuel communities. Sad others are not on the same frequency.

Whilst I support your logic i disagree with your conclusion.
PvP is a bunch of randoms collectively grouped together for discussion purposes.

Lumping them together and then extrapolating conclusions from internet posts about their satisfaction is drawing a pretty long bow.
 
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why so many pvpers are not satisfied with fighting each other and need easy targets?

I ask because I often see so called pvpers on this forum challenging people who are not very experienced, and cannot help but sense their insecurity behind false educational purposes.

When you PvP for a while, you quickly learn your opponents by name. You know what ships their fly, what weapons they use, what manouvers they do and what synergies they have with you in a wing fight. It gets boring to fight always the same people. So looking for new targets is a common thing to do when you want some fresh wind. However, there is no PvP feature that gives us a place to go and people to challenge for a reward. Instead, PvP is spread throughout the whole galaxy and we take whatever we find. Because PvP is not really supported in ED we have to find our very own ways of doing PvP. The results are very variable as we can see.

To put it into simple words: Because we can and there is nothing else PvP related to do.
 
why so many pvpers are not satisfied with fighting each other and need easy targets?

I ask because I often see so called pvpers on this forum challenging people who are not very experienced, and cannot help but sense their insecurity behind false educational purposes.

Because all of them are mentally deranged evil people having no empathy and no live.

Real story, no hyperbole, no sarcasm, obviously :D
 
The whole galaxy's essentially a free-fire deathmatch arena with negligible stakes and a "make of it what you will" approach to direction.

Bit like Rust or Ark: Survival without the base building (for now).
 
When you PvP for a while, you quickly learn your opponents by name. You know what ships their fly, what weapons they use, what manouvers they do and what synergies they have with you in a wing fight. It gets boring to fight always the same people. So looking for new targets is a common thing to do when you want some fresh wind. However, there is no PvP feature that gives us a place to go and people to challenge for a reward. Instead, PvP is spread throughout the whole galaxy and we take whatever we find. Because PvP is not really supported in ED we have to find our very own ways of doing PvP. The results are very variable as we can see.

To put it into simple words: Because we can and there is nothing else PvP related to do.

This is undoubtedly the truth, and the best answer so far from a real PvPer.

The game gives every player the chance to fly powerful combat ships, and the ability to engineer them to be highly effective at destroying other ships. This is one of the appeals of the game.

It does not however create a balanced and well-regulated means for fighters to pour their energy and aggression into, some CMDRs have argued for this for a long time now, with far greater knowledge and eloquence than I. But sadly, as with many other aspects, the game designers either see no need for that or do not care about it.

The recent notoriety of gankers attacking the DW2 explorers was clearly a massive attention grab in order to make this "point". It remains to be seen whether it has any long term effect, other than allowing many individuals to feel it is now socially acceptable to be toxic to other users of the game, and to indulge in bullying behavior.
 
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