Simple suggestions to improve gameplay

1. When exiting hyperspace, speed should be set to 0. Due to stuttering issues (as described here), there is always risk to go fullspeed directly to the sun. If the game itself just set speed to 0 (supercruise, so not actually 0, just 30km/s), it would also work as a workaround to the stuttering issue.

2. In docking, if you happen to press one of the thruster controls at the moment you dock then when you launch your ship, the same control keeps getting pressed. This may cause your ship to bang against the station structure. Why this is happening? When launching, all controls should be reset to "0" position (as if not pressed).
 
Lol, actually both of these suggestions are really just about the pilot using his brain and remembering to do things. You know, like remembering not to have your foot hard down on the throttle of your car when you put it into gear.
 
Nope. You should read more carefully.

(1) is not about the pilot, it's about the fact that after exiting hyperspace, you may not have control of your ship for 2-5 seconds. That's either due to E: D client or server or both. Nothing to do with the pilot.

(2) is also not about the pilot. It's more of like pressing the gas pedal before shutting down the engine and exiting the car. When you enter the car the next day and start the engine, the car does not start moving forward by itself just because yesterday you had pressed the gas pedal while shutting down the engine.
 
If you want zero thrust on hyperspace exit then set it on entry. Those of us playing with physical throttles don't want it it automatically set to zero.Never encountered your second issue but agree, all thrusters should be zeroed on launch, perhaps log it as a bug.
 
Some of us keep the throttle maxed out when jumping and change vector as soon as we're in the system to speed up travel. It's another skill to be learned.

Bind a key to 0% throttle, hit it when you see the count down before the jump and you'll arrive at the star with a zero throttle.

I've never had problem 2.
 
If you want zero thrust on hyperspace exit then set it on entry.

You can't hyperspace if the throttle is not above a certain level. :)

Those of us playing with physical throttles don't want it it automatically set to zero.

OK, i'm not using physical throttles so i don't know about that. In this case, perhaps there could be a configuration option to enable/disable "setting speed to zero after exiting hyperspace".
 
You can't hyperspace if the throttle is not above a certain level. :)

I've played for 800 hours I know what I'm talking about ;)

After your drive has engaged and the count down begins it locks your ship so you can't move (it shows the count down before you jump). This is when you a hit 0% key for your throttle ;)
 
Some of us keep the throttle maxed out when jumping and change vector as soon as we're in the system to speed up travel. It's another skill to be learned.

I frequently do this too. As soon as i gain control of my ship when exiting hyperspace (which sometimes takes 2-3 seconds). Force-exiting supercruise due to going too near the star after exiting hyperspace has happened to me once or twice. This was caused by the fact that it took some seconds to gain control of the ship due to the stuttering issue described in the link in my first post.

Bind a key to 0% throttle, hit it when you see the count down before the jump and you'll arrive at the star with a zero throttle.

Hmmm. Not a bad idea. I'd prefer the solution i propose above but thanks for the tip. I'll try to use it as a workaround.

I've never had problem 2.

I'm using the keyboard. I'm guessing it may have something to do with the fact i sometimes don't use the flight-landing controls in order to land, but instead use normal flight controls. I've seen other people complaining about this though. I think it would be nice if something was done about it.
 
Btw I'm not being hostile in my replies.

The throttle in sc thing is something that generally gets new players but after a while it becomes second nature. The way it works now if fits both styles of play as you have the option to gun it when you land or zero out before you jump. It's not really a work around it's the way the game mechanics work :)
 
Btw I'm not being hostile in my replies.

Didn't think you were. :)

The throttle in sc thing is something that generally gets new players but after a while it becomes second nature. The way it works now if fits both styles of play as you have the option to gun it when you land or zero out before you jump. It's not really a work around it's the way the game mechanics work :)

I hadn't noticed that you could turn of throttle before jumping. It's indeed useful. What i said in my previous post is that i'll use the 0% throttle as a workaround to overcome force-exiting supercruise due to the stuttering problem. Actually, what should be fixed is the stuttering, there is nothing wrong with the throttle.
 
I find the stuttering is network related. I've got a 4670 and a 970 and I can run the game in ultra with dsr stable 60fps. I flew to the starter systems the other week and my fps dropped to 5 in supercruise and it was laggy as hell.

If you're in the starter systems I suggest you get out 10-50ly and find a different system to get used to the game. If you're out already it could just be bad luck and you're being matched with another player in a different country/bad connection.

I'm not sure this is 100% true but it seems to correspond to my experience. FD haven't had such a big influx of new players in open play before (if you are in open) and their small amount of starter systems have become a massive choke point.
 
1. When exiting hyperspace, speed should be set to 0. Due to stuttering issues (as described here), there is always risk to go fullspeed directly to the sun. If the game itself just set speed to 0 (supercruise, so not actually 0, just 30km/s), it would also work as a workaround to the stuttering issue.

2. In docking, if you happen to press one of the thruster controls at the moment you dock then when you launch your ship, the same control keeps getting pressed. This may cause your ship to bang against the station structure. Why this is happening? When launching, all controls should be reset to "0" position (as if not pressed).

No need to change anything, as with the minority of posters who want every aspect of piloting to be changed to suit themselves or as I would say "avoid having to learn to pilot a craft", the majority are happy to have learnt how to fly our ships, if we crash and burn we tend to accept its pilot error, or in some rare cases internet issues...
 
I find the stuttering is network related. I've got a 4670 and a 970 and I can run the game in ultra with dsr stable 60fps. I flew to the starter systems the other week and my fps dropped to 5 in supercruise and it was laggy as hell.

I have a much less powerfull system than yours (laptop) but i've come to the same conclusion too. I have my router in a place i can see the lights blinking, so every time something delays to show up, i see the lights either blink like crazy or blink like i'm sending a request but i don't get an answer. After the program responds (i.e. exit hyperspace), the lights either go quiet or blink normally.

If you're in the starter systems I suggest you get out 10-50ly and find a different system to get used to the game. If you're out already it could just be bad luck and you're being matched with another player in a different country/bad connection.

I'm out. In the outer systems, this stuttering effect is not very frequent but it occasionally happens.

2 halo jones 101
"avoid having to learn to pilot a craft": So in this case i guess you mean the pilot should magically overcome the fact that E: D freezes for 5 seconds, has absolutely no control of the ship which eventually leads to coming too close to the sun and dropping out of supercruise also causing some damage (which ends up causing problems when exploring far-away systems).

P.S.: "rare cases internet issues": well, not so rare here...
 
Last edited:
Back
Top Bottom