Imagine if something actually happened when returning some of that salvage. Like being noted somebody on those escape pods was somebody, and youre now friendly with a minor faction you have never heard about. They want to reward you some cash, like, actually decent amount. Or those cif's you never get anywhere. Visit some new station outpost with a funny name.
You get a message to meet somebody somewhere, and the NPC suddenly turns hostile. Hostile sidewinders popping around everywhere. Inheriting someones rusty old Cobra mkIII. Maybe getting a mission to bring some of those personal effects somewhere. And getting a huge bounty for doing so. Or not doing. Or maybe its the thargoids who are after what you've just found.
I suppose this isn't the first time this is being discussed, and some of the examples are not new.
But the point being, this would be easy to do, and would add hours of gameplay. Make galaxy more alive. The game mechanics are already there. Random missions already exist in the game, just seeing one is really rare. Add your own proposal for a random event, and you've just spent a while not thinking about Rhea, or Ax Missiles. Thats something, right?
You get a message to meet somebody somewhere, and the NPC suddenly turns hostile. Hostile sidewinders popping around everywhere. Inheriting someones rusty old Cobra mkIII. Maybe getting a mission to bring some of those personal effects somewhere. And getting a huge bounty for doing so. Or not doing. Or maybe its the thargoids who are after what you've just found.
I suppose this isn't the first time this is being discussed, and some of the examples are not new.
But the point being, this would be easy to do, and would add hours of gameplay. Make galaxy more alive. The game mechanics are already there. Random missions already exist in the game, just seeing one is really rare. Add your own proposal for a random event, and you've just spent a while not thinking about Rhea, or Ax Missiles. Thats something, right?