Simple trick to make search and rescue fun

Imagine if something actually happened when returning some of that salvage. Like being noted somebody on those escape pods was somebody, and youre now friendly with a minor faction you have never heard about. They want to reward you some cash, like, actually decent amount. Or those cif's you never get anywhere. Visit some new station outpost with a funny name.

You get a message to meet somebody somewhere, and the NPC suddenly turns hostile. Hostile sidewinders popping around everywhere. Inheriting someones rusty old Cobra mkIII. Maybe getting a mission to bring some of those personal effects somewhere. And getting a huge bounty for doing so. Or not doing. Or maybe its the thargoids who are after what you've just found.

I suppose this isn't the first time this is being discussed, and some of the examples are not new.
But the point being, this would be easy to do, and would add hours of gameplay. Make galaxy more alive. The game mechanics are already there. Random missions already exist in the game, just seeing one is really rare. Add your own proposal for a random event, and you've just spent a while not thinking about Rhea, or Ax Missiles. Thats something, right?
 
Imagine if something actually happened when returning some of that salvage. Like being noted somebody on those escape pods was somebody, and youre now friendly with a minor faction you have never heard about. They want to reward you some cash, like, actually decent amount. Or those cif's you never get anywhere. Visit some new station outpost with a funny name.

This was suggested in another suggestion thread from last week. Including a lot of RNG type suggestions about it than run-of-the-mill pay ins for occupied life pods.

You get a message to meet somebody somewhere, and the NPC suddenly turns hostile. Hostile sidewinders popping around everywhere. Inheriting someones rusty old Cobra mkIII. Maybe getting a mission to bring some of those personal effects somewhere. And getting a huge bounty for doing so. Or not doing. Or maybe its the thargoids who are after what you've just found.

Getting a ship for free? Are you mad? I can't see the devs working this into the game. Ever. I think we'd be seeing the Second Coming happening long before this would happen. Although, no thank you. I remember when USS used to have RNG pain with pirates providing aggravating surprise butt-sex. No thank you. Do not want anymore. It's thanks to that RNG (back when I joined the game) I ignore USS when I'm out in the Deep Black.

But the point being, this would be easy to do, and would add hours of gameplay. Make galaxy more alive. The game mechanics are already there. Random missions already exist in the game, just seeing one is really rare. Add your own proposal for a random event, and you've just spent a while not thinking about Rhea, or Ax Missiles. Thats something, right?

Anytime I see any player suggesting making the game more alive, I get this horrible twitch in my eye and this overwhelming impulse to fulfilling the banner above my desk that reads, A day without Coffee, is a day with a body count... Even after having my own coffee. Usually it's because of the sado-masochistic approach to their suggestions from such players...

But you're safe.. mostly... It's been suggested last week. I liked most of it (except for the RNG about ships popping out of Witchspace offering surprise butt-sex)... That can definitely go..
 
I remember when USS used to have RNG pain with pirates providing aggravating surprise butt-sex. No thank you. Do not want anymore. It's thanks to that RNG (back when I joined the game) I ignore USS when I'm out in the Deep Black.

Hehe. You're not the romantic type of guy, are you? :D You should've committed, just to see what happens. Space can be lonesome. ;)
 
Hehe. You're not the romantic type of guy, are you? :D You should've committed, just to see what happens. Space can be lonesome. ;)

HAHAHAAHAHA... At the time I was carrying 5 million in survey information (15 million by this update's standards easily). I was lucky to escape out in High Wake.

No thank you!
 
Imagine if something actually happened when returning some of that salvage. Like being noted somebody on those escape pods was somebody, and youre now friendly with a minor faction you have never heard about. They want to reward you some cash, like, actually decent amount. Or those cif's you never get anywhere. Visit some new station outpost with a funny name.


I think this is a great idea.
We might even earn an invitation to an engineer that way for example.
Or we might get a free level 5 upgrade.
 
What about being able to rescue your OWN LOST NPC PILOTS!

That permadeath rule has prevented me from hiring a second pilot for months.

Example mission:

1. CMDR, your pilot has been located in the xyz system, they won't survive for long...
2. Go and collect escape pod...
3. Hand in pod (and collect the bounty YOU POSTED FOR THEIR SAFE RETURN*)
4. Crew member returns to the crew lounge in "recovering" state for 24 hours...
5. After they recover you can put them back on active duty as normal.
6. *Option to allow other pilots to rescue them via mission boards...

A mechanism may be needed to dissuade other players just ganking the pods to deprive other commanders from getting their pilot training investment back...

As it stands, why train a pilot just to lose them to a docking accident, like launching a collector limpet inside the bay (which should really be disabled / prevented imo).

There really should be functionality allowing us to protect our time investment.
 
Inheriting someones rusty old Cobra mkIII.

Hello, Hanerib. :)

A free ship doesn't seem like a bad thing, just so long as it's much, much cheaper than the one you're flying. Then it's just a little free money, perhaps a little free cargo (perhaps even those Rare commodities which have been removed from the game, by one means or another), since the NPCs logically aren't bound by Pilots Federation no-cargo-storage rules and...

Conceivably, we could get equipment with ultra-rare mods into the game, mods with effects that cannot be reproduced by any currently-available engineer*, nor replaced at the rebuy screen. It would be a bit of work for FD, but I think having a few - just a few - effectively unique, virtually-irreplaceable assets in the game would be a very good thing for our sense of how the ED universe works.

+1, just for that possibility alone. :)


*(Preferably spawning ultra-rarely and unpredictably enough to never, ever be ground for, so none of us have to listen to übergrinders endlessly complaining that they can't find one. :p)
 
Imagine if something actually happened when returning some of that salvage. Like being noted somebody on those escape pods was somebody, and youre now friendly with a minor faction you have never heard about. They want to reward you some cash, like, actually decent amount. Or those cif's you never get anywhere. Visit some new station outpost with a funny name.

You get a message to meet somebody somewhere, and the NPC suddenly turns hostile. Hostile sidewinders popping around everywhere. Inheriting someones rusty old Cobra mkIII. Maybe getting a mission to bring some of those personal effects somewhere. And getting a huge bounty for doing so. Or not doing. Or maybe its the thargoids who are after what you've just found.

I suppose this isn't the first time this is being discussed, and some of the examples are not new.
But the point being, this would be easy to do, and would add hours of gameplay. Make galaxy more alive. The game mechanics are already there. Random missions already exist in the game, just seeing one is really rare. Add your own proposal for a random event, and you've just spent a while not thinking about Rhea, or Ax Missiles. Thats something, right?

Quite like everything else in this game, an easy streamline would be to have missions for them.

Call them Cold Cases or First Response.

They can work like assassination/salvage missions where you just find a SOS beacon from a Nav/Discovery and scan what happened. And then anything you can find you can just turn in.

The best part about these missions they can be obtained anywhere from a station/base.
 
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