I'm a newb having only invested around 90 hours. Tremendously enjoyable as this relatively short time has been there are just some nagging oversights in the UI that to be honest any seasoned gamer will start to pine for after spending some time with it. Some of these people have apparently clamored for for years, so it's quite baffling why they have not been implemented. Anyway I'm probably flogging a dead horse but never hurts to ask right? No it hurts...it hurts!
In no particular order:
To me at least these things should not impact the balance of the game in any way and should not require disproportional effort to implement. But hey what does a newb know next to old sea salts that have thousands of hours under their belt.[smile]
In no particular order:
- Add another mode to the UI Focus key, so that if you look in the direction of a panel and then press it, that panel will be brought into focus. Headtracking and VR users will all love you.
- Give us the ability to add way points in the Galaxy Map, so plotting will work between way points. They can show up in the bookmark tab. Putting mission markers in the same tab to make them easily selectable would be icing on the cake.
- Add the ability to define some power distribution presets and a single key binding to cycle through them.
- Collapsible Commodity Market sections. A "sell all" button would be a sweet bonus.
- Filter for Passenger Lounge like the Mission Board.
- Add the ability to save and recall a target. Sorry if I'm repeating myself.
To me at least these things should not impact the balance of the game in any way and should not require disproportional effort to implement. But hey what does a newb know next to old sea salts that have thousands of hours under their belt.[smile]