Simpler Queues and Ticket Booths

This has been discussed many times before, but I have to bring it up again. I find placing queues annoying, and I know I'm not the only one. The path system is very advanced, but I miss the simplicity of RCT grid paths. Maybe its because were still in Alpha, but I hope things will be more fluid in the final release. The path system is very important to the creation of a good park, and I like how advanced it is in PC, but I also do not enjoy spending a lot of time getting my paths "just right" and this new system is very finicky, especially with queues!

I am not a fan of the Fast Pass, mainly because it just adds more work to the queue building process. I would much rather have an "over-flow" queue system, for guests to bypass unused queue lines. I just wish it was easier to place a grid or select an area or something for queues, rather than snaking and twisting around trying to figure out where to make your turns.

Connecting queues to paths should work the same as in RCT. If i want to connect my queue directly to the path, without a ticket booth, that should be optional. "Tickets" should be collected at the ride entrance by the ride operator, as thats how most parks are I've seen. When Frontier announced the removal of the ticket booth scenery arch, they ignored the true problems of the queue system. Here is a link to my previous thread on this subject https://forums.planetcoaster.com/sh...the-only-one-who-finds-ticket-booths-annoying

And some more additional links to other similar threads
https://forums.planetcoaster.com/sh...ooth-position-options?highlight=ticket+booths
https://forums.planetcoaster.com/showthread.php/4775-Coasters-and-rides-have-ticket-booths
https://forums.planetcoaster.com/showthread.php/2138-Path-change-suggestions
https://forums.planetcoaster.com/showthread.php/10018-Can-t-connect-queue-to-ticket-booth

Thanks again [cool]
 
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I really like the option for fast-pass but it would be great to have more options (like having a completely separate queue for them instead of having to connect it to the beginning and end of the queue) and have options to limit the # of fast pass sold to control the # of people that can use it instead of sometimes having fast pass queue wait time longer than regular queue...

But about path system, yeah, I've said it a lot of time (sorry, but it's a core feature) and I was hoping that it will be solve in alpha 3, but no, it still very buggy and difficult to use. It should really be solved before final release. For the moment, it's really non intuitive and unpleasant to use.
 
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I would like to see something like this:

gasm_queue.jpg
 
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