greetings commanders.
I will be direct.
I believe that in the long run it would be more comfortable that instead of having the variations of "fixed and gimballed" weapons, we could have fixed weapons with aiming assistance, something that is not overly automated like gimballed weapons but that also does not show as challenging as the fixed guns.
weapons that you still need to compensate for firing but that correct the trajectory when near the target
my reasons are:
1) I believe that it would make the players' level a little closer in combat, without complicating or facilitating too much, encouraging the habit of confrontation and other more dangerous activities.
2) could improve the acceptance and usefulness of the weapons that Fdev has already added (from the first AX multicannons to the new advanced weapons), could possibly facilitate and encourage the development of new weapons for the game.
3) would encourage experimentation and use of differentiated configurations and would reduce the wear and tear caused to the player by the prolonged use of weapons that require too much mobility or stability.
4) would allow pilots to do more elaborate maneuvers for attack and defense in more intense combat situations, we would have more mobility when handling certain weapons (eg plasma, railgun, gauss and others) and especially against smaller targets.
5) I support the elite dangerous being a little more friendly to different types and levels of players in combat, it becomes easier to call friends to experience the game and even more fun to risk a little more with certain situations. I would like to have a very sharp aim to be able to kill the thargoids scout with the fixed AX multicannons in my chieftain, but after many attempts, practically every time I went in the pleiades, I lost my patience and changed everything by turrets.
I think the only problem would be to have to rebuild the chaff and the dispersion field.
Sorry for any grammar mistakes, I made the text with the help of the translator.
I will be direct.
I believe that in the long run it would be more comfortable that instead of having the variations of "fixed and gimballed" weapons, we could have fixed weapons with aiming assistance, something that is not overly automated like gimballed weapons but that also does not show as challenging as the fixed guns.
weapons that you still need to compensate for firing but that correct the trajectory when near the target
my reasons are:
1) I believe that it would make the players' level a little closer in combat, without complicating or facilitating too much, encouraging the habit of confrontation and other more dangerous activities.
2) could improve the acceptance and usefulness of the weapons that Fdev has already added (from the first AX multicannons to the new advanced weapons), could possibly facilitate and encourage the development of new weapons for the game.
3) would encourage experimentation and use of differentiated configurations and would reduce the wear and tear caused to the player by the prolonged use of weapons that require too much mobility or stability.
4) would allow pilots to do more elaborate maneuvers for attack and defense in more intense combat situations, we would have more mobility when handling certain weapons (eg plasma, railgun, gauss and others) and especially against smaller targets.
5) I support the elite dangerous being a little more friendly to different types and levels of players in combat, it becomes easier to call friends to experience the game and even more fun to risk a little more with certain situations. I would like to have a very sharp aim to be able to kill the thargoids scout with the fixed AX multicannons in my chieftain, but after many attempts, practically every time I went in the pleiades, I lost my patience and changed everything by turrets.
I think the only problem would be to have to rebuild the chaff and the dispersion field.
Sorry for any grammar mistakes, I made the text with the help of the translator.