Okay, so tried another mission with an NPC passenger ... I ain't the sharpest tool in the shed, but either I'm missing something really simple, or this type of mission is just bugged and I should just ignore them until they're fixed by the developers. Either way, I'd like some closure on this.
Transporting an NPC on a sightseeing mission. Scan the beacon, and no problem - NPC tells me to scan the planet next to it. Target the planet and head to it, being pulled out of FSD - nothing from the NPC. Here's a video:
Source: https://www.youtube.com/watch?v=SkCpIzHTjIk&t
Not shown in the video are the multiple scans I make, and travelling to every other planet in the system to find any other visitor beacon; but there's only the one. Then okay, so the NPC wants me to target the planet, so I do ... nothing ... then I travel to it and get pulled out of FSD ... ten hour trip on thrusters ahead ... ain't doing it. Then to add insult to injury, the NPC makes a demand for materials I can't meet in-system ... huzzah.
Okay, so what the heck am I doing wrong here?
Transporting an NPC on a sightseeing mission. Scan the beacon, and no problem - NPC tells me to scan the planet next to it. Target the planet and head to it, being pulled out of FSD - nothing from the NPC. Here's a video:
Not shown in the video are the multiple scans I make, and travelling to every other planet in the system to find any other visitor beacon; but there's only the one. Then okay, so the NPC wants me to target the planet, so I do ... nothing ... then I travel to it and get pulled out of FSD ... ten hour trip on thrusters ahead ... ain't doing it. Then to add insult to injury, the NPC makes a demand for materials I can't meet in-system ... huzzah.
Okay, so what the heck am I doing wrong here?