[QUOTE=Cataclysm72;4162627]I can't give you any REP because the board do not allow me.[/QUOTE]
Ha yes, same here, always, they need to open that up a bit more...
Yup I follow your post/build too heh.
I follow all the chair/sim/api build threads.
We still need our own sub thread. ;(
I dig your build and its "retro" panel feel, still reminds me/looks like Apollo control panels from the 60's.
The cantered sticks and leather highlights add that retro feel overall, like your just about to dock with a supply ship.
I think our immersion level is a direct relationship to our allowable budget. [mine is mediocre, but me and Cmdr Figaro have a plan for that]
Playing is always on the top of the list. I'm currently out of bubb 500Ly and going, no Engineers needed. ha
Next up panels to console integration madness.
I dedicated one 8 bit port on all micros so I could "comm" to all units connected with some relevent action info.
I broke out the 8 bit port into chunks so each panel can have its own dedicated command set/block to the RGB's/Sound board.
So like 1 to 64 = left panel, 65 to 128 = right panel, etc etc... Each will have about 60 command slots available.
Trying to catagorize actions with leds and some extra sounds. [need to make some more sound bytes]
Can only do some basic things here as without that local side API to hook into ship data, this ship isn't leaving the pod bay!
Didn't really ever have any plans to add RGB/Console integrations so just gonna wing it some here and pick out a few to code up and live with.
I broke out RGB commands by quadrant, here is a pic/breakout.
Some action/color combos:
Boosters - Center, blink white
Balance - Speak "Power Nominal" top_left & top_right blink green 3 times
Target - Dome, blink white twice fast
Target Panel - b_left, top_left blue on when up, off when down
Systems Panel - b_right, top_right blue on when up, off when down
Landing Gear - b_center blink red, off when landing gear up
Request Docking - Dome red/green toggle 5 times
I'll try to make a few more movies coming of things from a power boot to playing/using the panels.
As pics just don't explain whats going on very well.
Ha yes, same here, always, they need to open that up a bit more...
Yup I follow your post/build too heh.
I follow all the chair/sim/api build threads.
We still need our own sub thread. ;(
I dig your build and its "retro" panel feel, still reminds me/looks like Apollo control panels from the 60's.
The cantered sticks and leather highlights add that retro feel overall, like your just about to dock with a supply ship.
I think our immersion level is a direct relationship to our allowable budget. [mine is mediocre, but me and Cmdr Figaro have a plan for that]
Playing is always on the top of the list. I'm currently out of bubb 500Ly and going, no Engineers needed. ha
Next up panels to console integration madness.
I dedicated one 8 bit port on all micros so I could "comm" to all units connected with some relevent action info.
I broke out the 8 bit port into chunks so each panel can have its own dedicated command set/block to the RGB's/Sound board.
So like 1 to 64 = left panel, 65 to 128 = right panel, etc etc... Each will have about 60 command slots available.
Trying to catagorize actions with leds and some extra sounds. [need to make some more sound bytes]
Can only do some basic things here as without that local side API to hook into ship data, this ship isn't leaving the pod bay!
Didn't really ever have any plans to add RGB/Console integrations so just gonna wing it some here and pick out a few to code up and live with.
I broke out RGB commands by quadrant, here is a pic/breakout.

Some action/color combos:
Boosters - Center, blink white
Balance - Speak "Power Nominal" top_left & top_right blink green 3 times
Target - Dome, blink white twice fast
Target Panel - b_left, top_left blue on when up, off when down
Systems Panel - b_right, top_right blue on when up, off when down
Landing Gear - b_center blink red, off when landing gear up
Request Docking - Dome red/green toggle 5 times
I'll try to make a few more movies coming of things from a power boot to playing/using the panels.
As pics just don't explain whats going on very well.
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