Simultaneous Boarding and unboarding

Hi Coaster Heads, i need your help :D

I think you noticed by now, that the Boarding isn't exactly speedy. This could be changed, if the Guests could enter the Ride, while the others are leaving through the Gate. This doesn't need to be changed with Flatrides, because this is common pracitce with those. Not so much with Coasters or Water Rides.

Also this should be only changed, when the Entries and Exits are OPPOSITE each other. Otherwise it could lead to madness. ^^

So i hope you feel the same and support me in this :D

Thank you.
 

Joël

Volunteer Moderator
Great suggestion. I agree that the process of boarding for new guests on coasters and water rides can be done more efficiently. [happy]

It would be nice if new guests can take seats as soon as the previous guests have left the seats and are still walking out of the station. The current process is that new guests have to wait before taking their seat until all of the previous guests have left the station.
 

Vampiro

Volunteer Moderator
Here we go ;)

I have to admit here that i agree ;) Its a bit more realistic if people start boarding as soon as the previous riders have left their seats. But like Crowdpleaser pointed out, only when boarding and leaving is on -opposite- sides of the station.
When they enter and leave on the same side i think it's fine as it is :)

I do want to make an addition however for stations where people enter and board on the same side. This is especially appearant to small-train rides / tracked rides.
For example :

Qt6L2m8.jpg


People will only board when the previous riders have left gate 2, it might be a bit more realistic (and faster) if they will board the moment previous riders have passed gate 1.
 
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I too believe that realisticly boarding and unboarding should/could be done at the same time (especially when the entrance and exit gates are not on the same side).

However, as it was already mentioned in the other topic by other people, I highly doubt how much time there is to be won. And the timing in the station currently sits close to what I believe is realistic. So the time it would take to 1) leave bags in the station, 2) a ride operator needs to check restraints, 3) the station platform would be clear has now been substituted by only slow leaving peeps. If these (1,2,3) would be in the game I think it would take the same amount of time.

One of the harder management aspects I believe is to make train departure and train arrival match to perfection. One leaves. the other one enters (at that exact moment) so there is a constant flow of peeps. Making this time shorter will only make them wait more at block brakes (or you have to completely overflow your ride with block brakes, which also reduces excitement).

So for the feeling of realism I say yes.
But for faster operations I say no.
 
I too believe that realisticly boarding and unboarding should/could be done at the same time (especially when the entrance and exit gates are not on the same side).

However, as it was already mentioned in the other topic by other people, I highly doubt how much time there is to be won. And the timing in the station currently sits close to what I believe is realistic. So the time it would take to 1) leave bags in the station, 2) a ride operator needs to check restraints, 3) the station platform would be clear has now been substituted by only slow leaving peeps. If these (1,2,3) would be in the game I think it would take the same amount of time.

One of the harder management aspects I believe is to make train departure and train arrival match to perfection. One leaves. the other one enters (at that exact moment) so there is a constant flow of peeps. Making this time shorter will only make them wait more at block brakes (or you have to completely overflow your ride with block brakes, which also reduces excitement).

So for the feeling of realism I say yes.
But for faster operations I say no.

I have to disagree with you here, the train could depart much faster, and since there are no bags to be put away, it seems to just artificially prolong the time the train sits useless in the station.

The rideflow would be much smoother and the coaster could be build according to the boarding time, no need to flood them with blockbrakes really. But this is all speculation, because we can't test it one way or another. I really do hope they implement faster boarding. But thanks for your input.
 
Oke, but actually. When looking at the boarding animation. This costs less than a second, while guests leaving take aprox 8-10 seconds. So how much is the benefit there.

The bigger the coaster, the less efficient your supposedly method will work. Because no train will leave the station before the lift hill is clear of the previous train.

It's just not a showstopper and I believe focus should be elsewhere in the game.

And everybody wants more realism. Where is letting a coaster leave every 5 seconds realisitic?
No, just leave it as it is. But that is my opinion.
 
Coaster throughput in game compared to similar real life coaster's peeps per hour are pretty on point with each other.
The average load time (unless you gimp it by really poor gate placement) is typically faster than most real life coasters already.
The Beast at Kings Island runs three trains, and has a 2 minute load time. TWO WHOLE MINUTES! The average PlanCo load time is 30-40 seconds.

The REALITY is, that the Devs did a pretty good job with timing, compared to real life. The facts and data are there. [yesnod]

Some people want faster times because they simply want to see eight trains on the track at a time.
Some people want faster times because they think they are missing out on money. It's already hard to LOSE money in this game.


Water rides, and track rides are a whole 'nother story though. [yesnod]
 
Some people want faster times because they simply want to see eight trains on the track at a time.

*sigh* No actually i would only run three Trains regardless. And yeah, you found an example with two minutes load time, good.

Thanks for your input, but i dearly hope they change it nonetheless.
 
While the "timings are already close to reality" argument sort of flies for rides with larger trains, it absolutely cripples rides like the log flume or spinning coaster that are made of smaller single cars. Any real life ride of that type will normally offload guests while the car in front loads, and new riders will get in the moment the previous guests have left the car (not the station).

For example: https://youtu.be/gVUaL3haf4k?t=151
 
Which is why I said...

Water rides, and track rides are a whole 'nother story though.

The spinning coaster, El Loco, euro fighter, are fine though. It's like 20 some odd seconds to load when the gates are in the optimal position.
 
Some people want faster times because they simply want to see eight trains on the track at a time.
Some people want faster times because they think they are missing out on money. It's already hard to LOSE money in this game.

I would like to see simultaneous boarding and unboarding for other reasons :
- I hate to see people not boarding while I can clearly see they could (same with the mechanic's inspections)
- I want to be able to move the exit gate and not be punished for it (what's the point of even being given the choice if there is only one viable option)

So please fix the stupid station animations.
If this means guests will now board in 3 seconds, so be it. I'd rather have a game which gameplay is logic and consistent than one that fails to replicate reality.
If the devs want to bring the minimum board time to something more in line with reality, it's up to them to implement a reason that feels natural (many people, myself included have suggested the operator to perform restraints checks). And if it involves gameplay, the better (the operator could be trained, and/or additional operators could be hired)
 
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I would like to see simultaneous boarding and unboarding for other reasons :
- I hate to see people not boarding while I can clearly see they could (same with the mechanic's inspections)
- I want to be able to move the exit gate and not be punished for it (what's the point of even being given the choice if there is only one viable option)

+1 to that. It frustrates me that it takes so long. There are plenty of real life coasters that fill and dispatch trains within 30 seconds of each other. It doesn't require 8 trains, as mentioned above, coasters can last for less than 2 minutes...
 
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