Simultaneous Multi Projection in ED?

Has anyone heard anything from FD of the cobra engine ever getting SMP support?

For those who don't know what it is, it is nvidia tech (which apparently could be adopted by AMD) that allows pascal (10XX) cards to theoretically run VR as if it was running a single image instead of two (it's more complex than that clearly, but that's the gist). It would allow greater graphical fidelity whilst still keeping that 90 fps we aim for.

Elite is still the best VR game I own and with the release of Ti and the price reductions we are seeing more of these owned by Elite players. It's obviously a lot of work but have FD ever mentioned they have looked into it?
 

rootsrat

Volunteer Moderator
Very interesting! I need to learn more about this. Do you enable this somewhere or does it have to coded into the game code to use it?
 
I'm sure it has to be coded in.

I don't have a 10 series card but I sure wouldn't mind FD implementing it for when I eventually do.
Be it this generation or the next.
 
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No, SMP has actually nothing to do with 3D per say, 3d graphics just happen to be the use most normal people will have for it.

But how multiple slightly offset processes can share resources and be performed in the same cycle.
Like for rendering the two panels in VR or multiscreen setups, whereas before each screen would need it's own set of cycles, SMP means doing it all in one go.
So much faster response time.
And as we know VR isn't just about reaching 90fps, but those 90 also have to happen in specific order and inside short time envelopes.

It honestly have the potential of doing on one board, what many think SLI should be able to do for vr.
 
No, SMP has actually nothing to do with 3D per say, 3d graphics just happen to be the use most normal people will have for it.

But how multiple slightly offset processes can share resources and be performed in the same cycle.
Like for rendering the two panels in VR or multiscreen setups, whereas before each screen would need it's own set of cycles, SMP means doing it all in one go.
So much faster response time.
And as we know VR isn't just about reaching 90fps, but those 90 also have to happen in specific order and inside short time envelopes.

It honestly have the potential of doing on one board, what many think SLI should be able to do for vr.
Gotcha

Thanks

I had a quick Google. It's not NVidia's cheap Compatibility (fake) Mode 3D - phew! If I scanned it right, it sounds like the technology creates 2 or more views per pass, we obviously only need 2 for VR.

Works for current generation cards too :) , maybe even Maxwell 2

If it works then that's super cool!
 
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I'm sure it has to be coded in.

I don't have a 10 series card but I sure wouldn't mind FD implementing it for when I eventually do.
Be it this generation or the next.

It is definitely coded into the engine as unity and unreal are both planning to add it http://www.develop-online.net/news/...simultaneous-multi-projection-support/0222231

I think we would still have some issue as CPU can easily be a bottleneck in ED but it would open up enhanced graphics to far more people in future
 
Who knows if SMP is being added to the Cobra engine. I'd suspect not at this time - at least not until Cobra gets a solid update.

FD would probably look at the real-world improvements the Unity and Unreal engines see from the tech before planning any implementation themselves. The Epic and Unity guys have more funds available for experimentation... FD would need it to be a major breakthrough in order to justify setting funds aside to do the engine work, given that it may only improve VR rendering.

We are still only a small proportion of the ED hardware microcosm.
 
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