Single Rider Queue

potentially getting a bit much if you've got a priority queue, but I'd love to see a single rider queue if one or two people in a group want to ride something whilst the rest sit it out. Using the idea of the Priority Queue importance functionality, you can have it set to high, medium, or low, where "high" would allow for 5 single riders, "medium" would allow 3, and "low" would allow 1, for example
 
Good idea! I've seen this on some high-capacity or high-appeal rides. I've seen some new coasters that had single rider lines (later removed). I also recall zipping through a single rider line at Universal IOA years ago to ride the Harry Potter ride when it was new. This makes perfect sense for rides that seat 4 people per row.

However, I haven't looked at the guest dynamics in Planet Coaster closely enough to figure out if groups stay together when queuing or not. Not sure if a group of 5 breaks up into a group of 4 and a single rider, or if they split up in some other way. Also not sure if groups can be split up before they enter station queue rows. I rarely see empty seats on coasters, so single rider line might be more cosmetic than functional. Not sure!
 
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However, I haven't looked at the guest dynamics in Planet Coaster closely enough to figure out if groups stay together when queuing or not. Not sure if a group of 5 breaks up into a group of 4 and a single rider, or if they split up in some other way. Also not sure if groups can be split up before they enter station queue rows. I rarely see empty seats on coasters, so single rider line might be more cosmetic than functional. Not sure!

It works like this: Peeps come in groups of 1-6 that never split up. They're all-or-nothing. They will spread out between rows of seats and cars on the same ride or train, but will not split between separate runs of the same flat ride or separate trains of the same coaster. Note that some rides (like antique cars) only have 4 seats in total, so groups of 5-6 can't ride these at all.

Anyway, when peeps board a ride, they do so starting at Seat #1 and going to the last seat. Because groups don't split up , there has to be enough seats available for everybody in the group. So if, when you get to the last few seats, the next group of peeps in the queue is larger than the remaining number of seats, the group will not board. And because peep groups can't pass each other in the queue, smaller peep groups that would fit the remaining seats can't get in, so the ride runs with 1-5 empty seats, This doesn't happen every time, however, so on average figure about 2-3 empty seats.

This is a loss of about 10% throughput for the high-capacity flat rides (mostly seating 32) and big coasters (mostly seating 28-30). Not really a big deal. Where this hurts is the smaller coasters with only 8 seats per vehicle. The average loss of throughput on these rides is about 25%, which is signifcant, and explains why they're never as profitable as you expect.

So yeah, something should be done here. I suggest simply letting smaller groups that can fit the remaining seats squeeze by the bigger groups that won't fit. No need to further complicate building queues for small groups, no need to rework group dynamics to allow them to split up. Just allow passing in the main queue.
 
It works like this: Peeps come in groups of 1-6 that never split up. They're all-or-nothing. They will spread out between rows of seats and cars on the same ride or train, but will not split between separate runs of the same flat ride or separate trains of the same coaster. Note that some rides (like antique cars) only have 4 seats in total, so groups of 5-6 can't ride these at all.

Anyway, when peeps board a ride, they do so starting at Seat #1 and going to the last seat. Because groups don't split up , there has to be enough seats available for everybody in the group. So if, when you get to the last few seats, the next group of peeps in the queue is larger than the remaining number of seats, the group will not board. And because peep groups can't pass each other in the queue, smaller peep groups that would fit the remaining seats can't get in, so the ride runs with 1-5 empty seats, This doesn't happen every time, however, so on average figure about 2-3 empty seats.

This is a loss of about 10% throughput for the high-capacity flat rides (mostly seating 32) and big coasters (mostly seating 28-30). Not really a big deal. Where this hurts is the smaller coasters with only 8 seats per vehicle. The average loss of throughput on these rides is about 25%, which is signifcant, and explains why they're never as profitable as you expect.

So yeah, something should be done here. I suggest simply letting smaller groups that can fit the remaining seats squeeze by the bigger groups that won't fit. No need to further complicate building queues for small groups, no need to rework group dynamics to allow them to split up. Just allow passing in the main queue.

agree. when groups enter the station, they should randomly got to a pen that still has enough capacity to hold them. a group of 1 or 2 would then back-fill cars automatically. but, any group that cannot enter (no pen can hold them as all are partially filled), overtaking is allowed, say 4-5 parties back into the queue.
 
As Bullet and James said the existing queue is fine, the program needs to be changed so more AI from the perspective of pre-analysing size of groups to pull forward in accordance with doing a full-load selection, it might also mean that the current pens need to be filled more than they currently allow and allow the shuffle of guests to get the best full load as possible.
 
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