Sinking feeling knowing VR issues will be the lowest priority in Odyssey

Is anyone else getting that sinking feeling that VR issues will more than likely be ignored in Odyssey initially?
The latest alpha release is a disaster in VR. Its gone from bad to worse and Im not even referring to on-foot gameplay either.
There are so many visual and performance issues in the cockpit and I just cant see how any of them will be resolved before launch.
In its current state it is unplayable. After the PC release they will switch focus to the console release and I can just see VR issues being assigned the lowest priority.
 
Agree, i have same feeling and i described it even here:
 
I have the same feeling. There are many glitchy bugs in Odyssey VR that unless they have tasked a dev or two to fix these, they'll remain until some undetermined time when they do a VR pass.

Some of them are just annoying alignment issues, such as the ship landing reticule of the landing pad on the dash being on top of ship. Others, like the previewed ships in the shipyard screen being completely broken. Difficult to show in a still 2D image, but they are horribly evident when seen in VR.

We're not at release yet, so hopefully these will all be fixed, but if I didn't have the LEP, I would certainly be holding off dropping any money on this expansion if VR is your main mode of play.

EDO VR Issue .jpg

EDO VR Issue 1.jpg

EDO VR Issue 4 .jpg

I run an Oculus Rift S, which annoyingly is not able to run higher than VR Medium in ED:O Alpha, making the texture and the planet surfaces look worse than they do in 2D (at least its far more evident)

EDO VR Issue 2.jpg
 
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Is anyone else getting that sinking feeling that VR issues will more than likely be ignored in Odyssey initially?
cat like reflexes you have! i have that feeling since beyond seeing how vr got neglected.

The latest alpha release is a disaster in VR. Its gone from bad to worse and Im not even referring to on-foot gameplay either.
it's alphaaaaaa ... oh wait. well, that is indeed bad news ... :cry:

There are so many visual and performance issues in the cockpit and I just cant see how any of them will be resolved before launch.
care to elaborate? i promise not to have a heart attack!

In its current state it is unplayable. After the PC release they will switch focus to the console release and I can just see VR issues being assigned the lowest priority.
this is my expectation as well. would love to be wrong but, yeah, the feeling that this is finally hitting the end of the road is stronger than ever. 🤷‍♀️
 
Yeah, VR in Odyssey is messy to say the least. The cockpit HUD holos aren't even done properly in 3D, they're just flat. Even as a LEP holder, if it releases in its current state I can see myself still preferring to play in Horizons. The on foot stuff isn't in VR and is 90% shooty shooty, which isn't really my bag and is pretty mediocre compared to other FPS's anyway (as we all suspected it would end up being). Exploration is basically just walking about on planets and scanning plant life. Which I could have easily forgiven just for the experience of doing it from a human perspective in VR and to marvel at the scale of it all, but we can't. Whilst the tenuous atmospheres look very nice, lets be honest, they're hardly a mind blowing upgrade are they. The planetary visuals look better and yet also far worse all at the same time. I really sincerely hope they get rid of that awful pixelated look on planetary approach, for launch day. Don't get me wrong, there are some cool upgrades in there, it's just a shame that they're tied to Odyssey, the bulk of which is not great for VR users. I mean even the regular flying in ships VR stuff is subpar compared to what we already have Horizons. Despite all their PR talk, you really do get the feeling they'd rather just drop VR altogether.
 
After the PC release they will switch focus to the console release

Yeah how evil can you get hey? If only theyd said VR not available at launch and...oh they did say that didnt they? Unlike consoles which were first announced as equal priority and released at the same time then delayed until after PC feedback changes the game for all platforms and give first footlfall to PC players in the meantime. Consoles wont even have the game until Autumn assuming thats still accurate, then they will work on the smallest playerbase, the VR ones.

Im quite happy for them to delay the release until VR & Consoles are available, are you?
 
Yeah how evil can you get hey? If only theyd said VR not available at launch and...oh they did say that didnt they? Unlike consoles which were first announced as equal priority and released at the same time then delayed until after PC feedback changes the game for all platforms and give first footlfall to PC players in the meantime. Consoles wont even have the game until Autumn assuming thats still accurate, then they will work on the smallest playerbase, the VR ones.

Im quite happy for them to delay the release until VR & Consoles are available, are you?
Fdev Speak:
Not at launch = it was dropped with no plans to bring it back so no work was spent on it for the last 3 years, which they hurriedly shoved back in when we wouldn't shut up about it.
Console equal priority = very much the case. The games not going to be ready until autumn but they told their shareholders the game would release end of first quarter so PC players get to beta test until it's ready for actual release.
 
Can I still use ED in VR if I don't buy the next expansion?
The only thing that is different for VR is the on-foot sections of Odyssey, which are presented as an in-helmet virtual flatscreen.

Vehicle VR will be the same in Odyssey as it is in Horizons - though there are changes in some menu screens, and (I believe) the new planetary generation system will affect the airless worlds in Horizons, things should remain mostly the same.
 
There will just be some base updates to the game "in general" to align it with Odyssey (i.e. menues, the galaxy map etc).
Those are downgrades. Still wishing FDEV to revert those changes nobody needed or wanted.
But there will be upgrades too, like planet surfaces.
 
Those are downgrades. Still wishing FDEV to revert those changes nobody needed or wanted.
But there will be upgrades too, like planet surfaces.
Sure, updates, downgrades - the word doesn't matter. Some like it, some don't. It's happening though ;)
The planet tech and lighting should benefit all, regardless - the rest makes sense in having one set of tools for everyone, it'll only be content that we don't get without EDO installed. That it's inconsistent, or just horrible to use is entirely an "IMO" thing though. :D
 
Is anyone else getting that sinking feeling that VR issues will more than likely be ignored in Odyssey initially?
The latest alpha release is a disaster in VR. Its gone from bad to worse and Im not even referring to on-foot gameplay either.
There are so many visual and performance issues in the cockpit and I just cant see how any of them will be resolved before launch.
In its current state it is unplayable. After the PC release they will switch focus to the console release and I can just see VR issues being assigned the lowest priority.
this is indeed worrying.

if the new oddysey client replaces the current horizons client (with new paid-for features just locked) this is a very serious concern. there are no excuses for vr not working for the base game, if it doesn't open letters will rain down on us.

it could even be an occasion to ... yeah, i never thought it would come to that but ... maybe just move on.
 
this is indeed worrying.

if the new oddysey client replaces the current horizons client (with new paid-for features just locked) this is a very serious concern. there are no excuses for vr not working for the base game, if it doesn't open letters will rain down on us.

it could even be an occasion to ... yeah, i never thought it would come to that but ... maybe just move on.
There's no reason to assume the game, on release, won't perform as Horizons does (new shiny bits excepted) and that VR will be any different. Whilst the "it's Alpha" phrase gets used to death, it's been proven that the engine is rendering things it shouldn't, and that no VR tech optimisation is in the Alpha at all.
Horizons as an option should continue-on; but the base code won't be the old (current) code; there's nothing to be gained by FDev maintaining two code bases. We will get EDO without the new stuff as "Horizons".

But, the caveat is the same as always; be wary of playing on release day(s) - and expect plenty of hot fixes and patches over the initial delivery period.

Or... toys out of pram and rage quit. The choice, as ever, is yours ;)
 
There's no reason to assume the game, on release, won't perform as Horizons does
i think there is and that's exactly my concern: the short schedule, their sloppy qa in general and their obvious lack of interest on vr in particular combined are actually quite strong reasons to assume it won't.

on launch the immediate focus will be on feet gameplay stuff, after that it will be consoles for months. what gets "priooritized(TM)" to the very bottom just gets forfeited (not forgotten). i honestly doubt frontier will have neither the capacity not the will to look at vr, absolutely not short or mid-term, likely never.

Or... toys out of pram and rage quit. The choice, as ever, is yours ;)
i can wait, that's no problem. i've been waiting for years. i've been happily ignoring most of the content of every release, enjoying the rest. but that portion is becoming smaller and smaller and older and older, and vr is a huge and necessary part of it. it wouldn't be rage quit, just total loss of interest. at some point stuff gets old and just doesn't matter anymore.
 
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