Done some further testing, and it seems no matter what settings I use My GPU is pinned to 100% at 45fps.
Wether that is graphics low, vr-low or high\ultra settings.
I get maybe 4-5ms improvment on low at the very best, but not enough to keep the game from artefacting.
The thing with motion vectoring is you need some headroom, if you have that I can't actually tell it apart from native most of the time without checking a counter.
One cpu core is topping out at 45%, the remaining around 20-30%, so it's not pegging CPU.
Something is definitely going haywire on the current build, and it's my pegging GPU to 100%.
Horizons I can run much higher settings and get even 90fps in many places withouth having the GPU reach much more than 85-90%
Wether that is graphics low, vr-low or high\ultra settings.
I get maybe 4-5ms improvment on low at the very best, but not enough to keep the game from artefacting.
The thing with motion vectoring is you need some headroom, if you have that I can't actually tell it apart from native most of the time without checking a counter.
One cpu core is topping out at 45%, the remaining around 20-30%, so it's not pegging CPU.
Something is definitely going haywire on the current build, and it's my pegging GPU to 100%.
Horizons I can run much higher settings and get even 90fps in many places withouth having the GPU reach much more than 85-90%