Siren for Ghost Train

Well, here's how sound works in the game. There are essentially 4 things you have control over. Maybe you can get what you want from one or a combination of these things:

1. Ride Music:
All rides can play music (or be silent, if desired). For flat rides, the music comes from external speakers and be be hear easily for a large radius. For coasters, the music comes from little speakers on the trains so only the riders can really hear it very well. The song will loop if the ride lasts long enough.

You can choose one of a couple dozen stock songs or a file you'd put in the Custom Music folder. Custom Music really doesn't have to be music, it can be any sounds saved in one of the accepted formats. So it could be your siren, or a public service announcement to park guests, or an advertisement :)

2. Park Music:
Works exactly the same as the ride music (including the choose of the same files) except it comes out a speaker you can place anywhere you want.

3. Ambient Sounds
Speakers you can place anywhere that make continuous, looping background sounds, mostly dealing with one environment or setting or other. You know, beaches, rivers, forests, cities, castles, dungeons, wind, rain, thunder, etc.

4. Triggered Sounds
Speakers that play short (a couple seconds at most), single sound effects every time they're triggered. In general, these sounds are what you'd expect to hear in the themes mentioned above, plus also sci-fi. On the list of triggered sound effects, there are 3 called "siren". Unfortunately, they're all sci-fi, not traditional. Also, all triggered sounds can only be triggered by the action of a coaster moving along its track.





Well, there are some siren sound effect (which are sci-fi, not modern or antique)
 
Well, here's how sound works in the game. There are essentially 4 things you have control over. Maybe you can get what you want from one or a combination of these things:

1. Ride Music:
All rides can play music (or be silent, if desired). For flat rides, the music comes from external speakers and be be hear easily for a large radius. For coasters, the music comes from little speakers on the trains so only the riders can really hear it very well. The song will loop if the ride lasts long enough.

You can choose one of a couple dozen stock songs or a file you'd put in the Custom Music folder. Custom Music really doesn't have to be music, it can be any sounds saved in one of the accepted formats. So it could be your siren, or a public service announcement to park guests, or an advertisement :)

2. Park Music:
Works exactly the same as the ride music (including the choose of the same files) except it comes out a speaker you can place anywhere you want.

3. Ambient Sounds
Speakers you can place anywhere that make continuous, looping background sounds, mostly dealing with one environment or setting or other. You know, beaches, rivers, forests, cities, castles, dungeons, wind, rain, thunder, etc.

4. Triggered Sounds
Speakers that play short (a couple seconds at most), single sound effects every time they're triggered. In general, these sounds are what you'd expect to hear in the themes mentioned above, plus also sci-fi. On the list of triggered sound effects, there are 3 called "siren". Unfortunately, they're all sci-fi, not traditional. Also, all triggered sounds can only be triggered by the action of a coaster moving along its track.





Well, there are some siren sound effect (which are sci-fi, not modern or antique)


thanks, now to find one
 
Well, here's how sound works in the game. There are essentially 4 things you have control over. Maybe you can get what you want from one or a combination of these things:

1. Ride Music:
All rides can play music (or be silent, if desired). For flat rides, the music comes from external speakers and be be hear easily for a large radius. For coasters, the music comes from little speakers on the trains so only the riders can really hear it very well. The song will loop if the ride lasts long enough.

You can choose one of a couple dozen stock songs or a file you'd put in the Custom Music folder. Custom Music really doesn't have to be music, it can be any sounds saved in one of the accepted formats. So it could be your siren, or a public service announcement to park guests, or an advertisement :)

2. Park Music:
Works exactly the same as the ride music (including the choose of the same files) except it comes out a speaker you can place anywhere you want.

3. Ambient Sounds
Speakers you can place anywhere that make continuous, looping background sounds, mostly dealing with one environment or setting or other. You know, beaches, rivers, forests, cities, castles, dungeons, wind, rain, thunder, etc.

4. Triggered Sounds
Speakers that play short (a couple seconds at most), single sound effects every time they're triggered. In general, these sounds are what you'd expect to hear in the themes mentioned above, plus also sci-fi. On the list of triggered sound effects, there are 3 called "siren". Unfortunately, they're all sci-fi, not traditional. Also, all triggered sounds can only be triggered by the action of a coaster moving along its track.


Well, there are some siren sound effect (which are sci-fi, not modern or antique)

Ummmm.... Where would one look to find a custom folder for music and what format would the music files need to be in?

TQ
 
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