Site B Mode

It is possible to have Site B mode just for the dinosaurs like the from the The Lost World Jurassic Park biological wildlife natural preserve. Like Hammond said "without fence and most important no human interference ". However, in this mode you can still decorate the island with abandoned buildings, vehicles, etc. As a bonus add signs of vegetation with these decorations. Also, would it be possible for the dinosaur to co-habit in these environment for instance the Velociraptors can occupy the interior of island as nesting site territory mainly the abandoned village. Now for the flying reptiles can they hunt compsognathus as food source beside fish in this mode. I do not have any ideas for the marine reptiles if anyone has any ideas please do share with the thread, because I don't any more ideas on the top of my head. I want extend thanks to the members of Frontier for making the second sequel a true master piece.
 
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I Would love a mode realistic écosystèmes for all Map not only site b Isla sorna.were carnivores dont hunt every min but kill number of dinosaure per day more . And breeding whitout Baby if you dont want Baby frontier so WE Can relaxe not making dinosaure over and over again
 
I also seem to remember there was an upgrade on the hatcheries in JPOG that would dedicate it to a particular species, and if one of that species died in the park it would automatically incubate and release another. So in each area of the island where you wanted a particular species to hang out you plopped down their dedicated hatchery, and you ended up with 8-15 hatcheries all over the island automatically maintaining the population. Some kind of upgrade for hatcheries that detects a dino death within a certain range or within an attached enclosure and automatically synthesise, incubate, and release would be helpful for late-game and sandbox.
 
I also seem to remember there was an upgrade on the hatcheries in JPOG that would dedicate it to a particular species, and if one of that species died in the park it would automatically incubate and release another. So in each area of the island where you wanted a particular species to hang out you plopped down their dedicated hatchery, and you ended up with 8-15 hatcheries all over the island automatically maintaining the population. Some kind of upgrade for hatcheries that detects a dino death within a certain range or within an attached enclosure and automatically synthesise, incubate, and release would be helpful for late-game and sandbox.
Or just put one hatchery and they transport automacly were the last one died
 
I Would love a mode realistic écosystèmes for all Map not only site b Isla sorna.were carnivores dont hunt every min but kill number of dinosaure per day more . And breeding whitout Baby if you dont want Baby frontier so WE Can relaxe not making dinosaure over and over again
Baby dinosaurs are canonical to the JP and JW movies, and Frontier could add this in a future DLC. You don't need mating animations, the nests can be made by the dinosaurs digging in the ground. Small species can hatch their eggs. Imagine a nesting enclosure of Velociraptors just like in JP3! Dinosaur models can just be programmed to grow and change their shape over time, without having to create entirely new models. Obviously this is a big work, but if Frontier adds breeding in the future along with a new campaign story, I would be happy, and would gladly pay for this DLC. Since we are talking about a large amount of content, it could be accompanied by a new story campaign, with a new narrative and challenges for the players. Better than a DLC with ONLY new species. A complete and functional Site B, I definitely support this idea

I hope deep water mechanics can be added in the future as well
 
Baby dinosaurs are canonical to the JP and JW movies, and Frontier could add this in a future DLC. You don't need mating animations, the nests can be made by the dinosaurs digging in the ground. Small species can hatch their eggs. Imagine a nesting enclosure of Velociraptors just like in JP3! Dinosaur models can just be programmed to grow and change their shape over time, without having to create entirely new models. Obviously this is a big work, but if Frontier adds breeding in the future along with a new campaign story, I would be happy, and would gladly pay for this DLC. Since we are talking about a large amount of content, it could be accompanied by a new story campaign, with a new narrative and challenges for the players. Better than a DLC with ONLY new species. A complete and functional Site B, I definitely support this idea

I hope deep water mechanics can be added in the future as well
I will love to see Baby's maybe mix parents traits and skins and like planent zoo a family tree thing. I Hope for deep water too it opens thé door for semi aquatic: deinosuchus and sarcosuchus and one already in game spinosaurus
 
I Would love a mode realistic écosystèmes for all Map not only site b Isla sorna.were carnivores dont hunt every min but kill number of dinosaure per day more . And breeding whitout Baby if you dont want Baby frontier so WE Can relaxe not making dinosaure over and over again
Imagine this with fallen kingdom island
 
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