Hi! Another improvement for the game!
Well, everytime we create new parks with the intention of creating a natural reserve (with all dinosaurs loose and living free in the nature) it become a giant MESS.
Evolution 2 needs a new mecanic or some kind of improvement when we see how dinosaurs behave in freedom.
Now, when we do this, diffrent species dont live in social groups. They all separate from others of the same specie so the dinosaurs get mixed with others species and carnivores with herbivores.
So we cant create a naturalistic/realistic natural reserve. Cause all species of herbivores mingle with each others and carnivores dissipate across the map and creating panic to others species. In the end,we have a map full of dinosaurs out of their groups. individuals of the same species end up too far from others.
what would be interesting and really functional: carnivores in their territories, leaving them only to hunt. herbivores remaining in social groups of the same species. they may share territories but all individuals stick together with their fellows.
the game needs a migration or "flocking" mechanic where dinosaurs stay in groups and move around as groups.
To help this happen,we ALSO need a sandbox option of "able/disable panic behavior". So dinosaurs dont need to always run madly for any reason.
in short: we need to improve the mechanics of territories and how they work when we think of nature reserves.
Well, everytime we create new parks with the intention of creating a natural reserve (with all dinosaurs loose and living free in the nature) it become a giant MESS.
Evolution 2 needs a new mecanic or some kind of improvement when we see how dinosaurs behave in freedom.
Now, when we do this, diffrent species dont live in social groups. They all separate from others of the same specie so the dinosaurs get mixed with others species and carnivores with herbivores.
So we cant create a naturalistic/realistic natural reserve. Cause all species of herbivores mingle with each others and carnivores dissipate across the map and creating panic to others species. In the end,we have a map full of dinosaurs out of their groups. individuals of the same species end up too far from others.
what would be interesting and really functional: carnivores in their territories, leaving them only to hunt. herbivores remaining in social groups of the same species. they may share territories but all individuals stick together with their fellows.
the game needs a migration or "flocking" mechanic where dinosaurs stay in groups and move around as groups.
To help this happen,we ALSO need a sandbox option of "able/disable panic behavior". So dinosaurs dont need to always run madly for any reason.
in short: we need to improve the mechanics of territories and how they work when we think of nature reserves.