You can say what you want, but the reality of the matter is that it won't change a thing in terms of combat. Oh, and corrosive munitions, as I wrote earlier, will make that increase seem like a lie. Module sniping is a very common thing, especially when you run known hull tanks like the Krait, FAS and co, people will resort to module sniping and module reinforcements only will drag it out for a little bit longer.
And I'm going to repeat myself for the sake of argument here. There was a lot of complaining about inflating hp pools in the past at every change FD made in terms of engineering recipes, adding optional slots and introducing new modules, just like this one, and those died down very quickly afterwards every single time, so this won't be different. Even if this will make a little dent in the whole hp pooI matter, which I doubt it will, in the end, people will adapt and move on. Simple as that.
Also more module slots will only add to the versatility of the ships outside of combat. It's not like the game solely revolves around pews.
So, again, just guessing around that matter is a fool's errand. Chill, drink a cold one and try to look at it from a different perspective.
Now if you'll excuse me, I have IRL things to do. See you out there o7