Sky and terrain haze problem.

I think these images illustrate the current problem that causes in many atmospheres (not all of them) that terrain haze and sky feel disconnected, both in terms of brightness and colour. There are many inconsistencies in the colour combinations as if both sky and terrain were not affected by the same parameters and linked with each other. I also think that overall horizons shoul be more additive closer to the ground, at least when looking into the direction of the sun. If that darkeing in the horizon that I see in many planets is because of dust, it should be applied to distant terrain, while I see the opposite frequently, a combination of dust in the horizon and bright haze on terrain....

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The more I think about this problem the more I'm convinced that it's a layer of dust on the atmosphere that is not rendered over the terrain (that only has scattering) ....
 
My theory is that due to performance issues and who knows what else, they changed the atmosphere model from what was shown in the earlier dev videos to something that is more of a cheat. It's essentially a gradient behind the planet and a cheaper depth fog over the terrain. They don't match as OP has shown and look pretty bad IMHO. Every planet has a nasty smog layer.

If these planets really had the atmosphere that is shown on the horizon, then you wouldn't be able to see but 1-5km in front of you, making the terrain covered by a thick haze. When I first heard about Odyssey, I was hoping to run around on planets that looked like the surface of Titan.

The original dev videos had a more unified atmosphere model... Something like this demo:
 
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Whatever it is it's broken and I hope they can fix it or at least it's something they take into consideration for future redesign, because there is no way you can have more fog/haze over something that is closer to camera than the sky background unless it's a pocket of fog or a localized atmospheric phenomena. It might seem like a small detail, but I think it's a major flaw in terms of atmospheric behavior.
 
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