Skyrocketing INF by relatively new faction?

Heyo folks,

Our faction is being forced into retreat here and there by a comparatively new player faction. Which, fair enough it happens, but we’re a bit concerned at the speed its happening. Any system they expand into, they’re going from 0 to controlling within a week, in multiple systems. The odd thing tho is that while their INF is skyrocketing, whatever they’re doing is having no effect on their security or economic states.

For example we noticed ourselves in retreat, and mobilized the squad with 6 players doing every INF+ mission for our faction we could find, both via ship and on foot. Probably 50 or more missions between us, and we rose 2%. They rose 7% in the same period, and the system isn’t showing any traffic but ours with the exception of one Anaconda.

Absolutely baffled at how they’re doing this (in 15 different systems no less, and with a roster of just 9 players, many of whom haven’t played in a while). Any insight or suggestions on how to stand against this?
 
Try to mix stuff... missions with INF++++ reach quickly the soft cap, so using different levers makes the trick. I mean: redeeming bounties issued by your PMF, selling explo data to stations owned by your PMF and trading at a profit. At same time do negative against all other factions in system.
 
you definetly want the ingame station news reports (traffic, redeemed bounties, crimes) for further inspection. with the numbers there you should be able to guess what us going on.
add relative influence movements to it - negative influence actions and positive influence actions create a different pattern.
as noticed above combine different actions. see that you redeem at least ~4,5m of bounties every tick, as that already gets you 90% of what is possible by bounties.
generally a week is relatively moderate, we usually gain system control conflicts pending in 1 or 2 ticks.
and from experience a single player doing things right can bind three other players doing things right. so even for a stall you are in for a game of numbers and attrition. eventually you are better off to draw their attention away by making them busy in their other systems.
 
For example we noticed ourselves in retreat, and mobilized the squad with 6 players doing every INF+ mission for our faction we could find, both via ship and on foot. Probably 50 or more missions between us, and we rose 2%. They rose 7% in the same period, and the system isn’t showing any traffic but ours with the exception of one Anaconda.
Remember that Retreat intrinsically costs you 2% a day and because of how influence reallocation works a "majority" controlling faction will get most of that. So you gained 4% (minus retreat tax) and they gained maybe 5.5% (plus retreat tax) - a bit less uneven.

System entry by carrier or Apex doesn't show up on the traffic report.

And yes, see also the comments above on varying methods: bounty hunt in the systems you control, drop 10 million in bounties from there into your Retreat system instead of some of the missions, much more effective. If you do own Odyssey bases in the system, drop a few profitable trades there too.

1 mission + 1 trade + 1 bounty + 1 exploration >>> 4 missions

Diplomacy may also be an option if you can contact them - a neutral/friendly PMF occupying a 7th place in a system that will stay stably in second and not try to attack them is much more valuable than an empty slot or an NPC faction that some other large hostile group might invade against, for many groups ways of working.
 
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