Please read this before voting. I may change your mind.
"God does not play dice with the universe." - Albert Einstein
If you imagine a scale from 'Realistic' to 'Fantasy', Elite is closer to the 'Realistic' side, in my opinion.
I know two engineers. One is a literal rocket scientist and the second deals with nuclear chemistry. When they work, they know the outcome of their activities within 0.05% before they do anything. It's the nature of their work. When building the Hoover Dam or the Golden Gate Bridge, precision and predictability are the mantra of the engineers. They didn't guess or leave things to chance.
With the upcoming Beta there will be a module RNG (Random Number Generator) for determining the outcome of any given weapon or module. I have issues with this for several reasons:
- The player is a spectator. He / she presses a button and RNG determines the outcome. To use a Vegas analogy, the player should be more involved, like playing Poker, instead of just running a slot machine.
- The player should determine what they want as an outcome. They can still have access to the sliding bars, but the player should be able to modify them to see the effects. All the sliders should still be related so if you bump up damage, power consumption and weight would still increase, etc. but by seeing those effects, the player can make a determination based on that feedback instead of RNG. The secondary effects can be left as random, but the initial module / weapon design should have the player sign off on it. That way, they are part of the process and invested in the outcome.
- The Engineers crafting system directly contradicts the already established synthesis game which uses precise amounts of materials for specific end-results. Vanadium + Titanium + Beryllium gives you a consistent end-result. Engineers crafting should follow the same logic if nothing else but for consistency.
Anyway, that's what I think. I'd appreciate your feedback.
"God does not play dice with the universe." - Albert Einstein
If you imagine a scale from 'Realistic' to 'Fantasy', Elite is closer to the 'Realistic' side, in my opinion.
I know two engineers. One is a literal rocket scientist and the second deals with nuclear chemistry. When they work, they know the outcome of their activities within 0.05% before they do anything. It's the nature of their work. When building the Hoover Dam or the Golden Gate Bridge, precision and predictability are the mantra of the engineers. They didn't guess or leave things to chance.
With the upcoming Beta there will be a module RNG (Random Number Generator) for determining the outcome of any given weapon or module. I have issues with this for several reasons:
- The player is a spectator. He / she presses a button and RNG determines the outcome. To use a Vegas analogy, the player should be more involved, like playing Poker, instead of just running a slot machine.
- The player should determine what they want as an outcome. They can still have access to the sliding bars, but the player should be able to modify them to see the effects. All the sliders should still be related so if you bump up damage, power consumption and weight would still increase, etc. but by seeing those effects, the player can make a determination based on that feedback instead of RNG. The secondary effects can be left as random, but the initial module / weapon design should have the player sign off on it. That way, they are part of the process and invested in the outcome.
- The Engineers crafting system directly contradicts the already established synthesis game which uses precise amounts of materials for specific end-results. Vanadium + Titanium + Beryllium gives you a consistent end-result. Engineers crafting should follow the same logic if nothing else but for consistency.
Anyway, that's what I think. I'd appreciate your feedback.