After every major update, I am always hopeful that tertiary unmentioned issues might have gotten fixed under the hood, and not mentioned. I will often test a thing or two, just to see if anything has changed.
This time, I decided to test the infamous slf NPC lag. I went into a conflict Zone with a friend, had him deploy his fighter, and spam commands. Historically speaking, this would cause exponentially increasing bit rates, paired with massive rubber banding. To my delight, after 15 minutes, not only were my bit rates no higher than before, but I also was not experiencing any of the Dreadful rubber banding!
Now, I don't want to get too hopeful based on a single test, but this is certainly promising.
My problem is, people have grown so conditioned against using fighters in multiplayer, it's become somewhat difficult to find someone to do tests with! Which is why I come to you. Have any of you noticed any difference in lag or bit rates recently? Have you noticed if the degree of rubber banding specifically tied to Fighters has improved?
I do want to be very specific here, because there is still instancing problems and lag in general, I am just trying to suss out if they are being specifically caused by the fighters anymore, or if they don't do any more than anything else.
If Fighters no longer cause instancing problems, this opens the door to some great cooperative content. Fighters can spot Scouts before they even appear on your scanners, and with enough of them, they can blow them out of the sky before they start moving. This could dramatically accelerate the rate at which axcz's progress, which could mean the difference between Humanities survival or destruction. Added to that, multi crew in Fighters is a great cooperative experience, and a wonderful way to get new players invested in ax combat, but it doesn't work very well if other players are blowing your Fighters out of the sky.
Please, give me your data!
This time, I decided to test the infamous slf NPC lag. I went into a conflict Zone with a friend, had him deploy his fighter, and spam commands. Historically speaking, this would cause exponentially increasing bit rates, paired with massive rubber banding. To my delight, after 15 minutes, not only were my bit rates no higher than before, but I also was not experiencing any of the Dreadful rubber banding!
Now, I don't want to get too hopeful based on a single test, but this is certainly promising.
My problem is, people have grown so conditioned against using fighters in multiplayer, it's become somewhat difficult to find someone to do tests with! Which is why I come to you. Have any of you noticed any difference in lag or bit rates recently? Have you noticed if the degree of rubber banding specifically tied to Fighters has improved?
I do want to be very specific here, because there is still instancing problems and lag in general, I am just trying to suss out if they are being specifically caused by the fighters anymore, or if they don't do any more than anything else.
If Fighters no longer cause instancing problems, this opens the door to some great cooperative content. Fighters can spot Scouts before they even appear on your scanners, and with enough of them, they can blow them out of the sky before they start moving. This could dramatically accelerate the rate at which axcz's progress, which could mean the difference between Humanities survival or destruction. Added to that, multi crew in Fighters is a great cooperative experience, and a wonderful way to get new players invested in ax combat, but it doesn't work very well if other players are blowing your Fighters out of the sky.
Please, give me your data!