SLF or no SLF for Long Range Deep Exploration

You modern explorers and your toys? What ever happened to Slaves, Donkeys, and a cup of tea.
Are there any creepy crawl's on these space rocks to find? A space Slug, A space Rat, An Irritating space Ant colony that smothers your ship on landing! There has to be some kind of infestation.
or are we it?
A species of wondering no goods.
 
Well, yes, when a module has a non-zero mass, there's always a trade-off.

Let's see how much jump range an SLF-capable ship would lose on a cardboard build (from the templates on EDAstro) if they equipped a 5D hangar:
  • Alliance Crusader: 0.8 ly - but it's a bad idea, because it'll have too few usable internals
  • Anaconda: 2.3 ly - however, it still has a much higher jump range than all the rest
  • Beluga: 0.7 ly
  • Fed. Corvette: 0.6 ly
  • Fed. Gunship: 0.9 ly - but it's also a bad idea
  • Imp. Cutter: 0.6 ly
  • Keelback: 3.4 ly - but it's also a bad idea
  • Krait Mk II: 2.6 ly
  • Type-9 Heavy: 0.7 ly
  • Type-10 Defender: 0.5 ly

So, in most cases, it hardly matters. In an Anaconda, you'll go from 76 ly to 74 ly: if you plotted a 20k ly route with 98% efficiency, you'd go from 269 jumps to 276 jumps. I suppose the Krait Mk II is the one which loses out the most in a practical setting, as it goes from 62 to 59.6: the same 20k ly route would be up to 343 jumps, from 330.

In other words, unless you're racing or travelling the extreme edge, for both of which you'll want as high a jump range as you can squeeze out, fitting a hangar will make little practical difference when you're travelling.
 
For the simple joy of flying something quite different and fun, I always take one with me. I am currently out in the Krait Mk ll and have used mine quite often in and around ice rings and a new NSP I came across which helped me move around the space spiders much easier. There are risks but I rarely use one once descended to the surface.
They make some pretty good screenshots also. The Guardian fighter is rather wonderful to fly,

ylD38EC.png
 
So.... based on all the suggestions, feedback and personal experiences, I have decided SLF is a go, if have a definite plan to check out planet surfaces during exploration.

What pushed me to decide was a recent exploration accident when trying to land on very first high G plant with only 1.15 G.

Also someone here mentioned I can use SLF to fly really close and skim through the surface fast or check things out instead of using a SRV. I plan to load up on synth mats for anything I may need to repair things. So a SRV will not be used to collect anything other than driving around.

I do appreciate all the great info you all provided here!

One last question which SLF would you say is good for exploration with good view of course.
 
Agreed, nothing beats trying them all to see which you like best. But I'll also agree that the Taipan is probably one of the more popular for explorers since you get a little bit better view. But I've seen people take all of them. And of course, the Guardian fighters are highly popular these days too.
 
Personally I don't take one with me, but that would definitely change if they were to introduce some mechanics that made them useful. Of course once FC's come I will take at lease one SLF equipped ship with me just because I can.
 
For the simple joy of flying something quite different and fun, I always take one with me. I am currently out in the Krait Mk ll and have used mine quite often in and around ice rings and a new NSP I came across which helped me move around the space spiders much easier. There are risks but I rarely use one once descended to the surface.
They make some pretty good screenshots also. The Guardian fighter is rather wonderful to fly,

ylD38EC.png

Thats one of the nicest shots I've ever seen. Nice work Cmdr.
 
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