\SLI isn't supported in either Rift or Steamvr runtimes.
And for it to be supported FD would have to re-write the entire rendering engine to incorporate the API's for it.
They have no plans for doing so, at least not yet.
But they are using the same base engine for their other games as well so they are updating it, it just probably won't get a pass like that for at least another few years.
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Not true; VR SLI can be forced on with Oculus Rift by enabling it in the nVidia Control Panel. This does not work with the Vive, however. From other users' accounts, VR SLI through Oculus is quite spectacular.
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Not true; VR SLI can be forced on with Oculus Rift by enabling it in the nVidia Control Panel. This does not work with the Vive, however. From other users' accounts, VR SLI through Oculus is quite spectacular.
I know AMD and Nvidia are looking at turning SLI and Crossfire set ups to run a eye piece from each card. Problem is they need to have them synced correctly otherwise you're going to be blowing chunks. I know they will get there eventually though I am just holding off on getting another card until they do.
For information I run a HTC Vive with a R9 480 sapphire 8gig card. Can play Elite Dangerous on VR Medium settings with all the graphic options set to high without any problems. Still unsure why I can't run it in VR High without it artificing though, for some reason my set up really doesn't like that.
One of the guys I fly with every now and then last night insisted that he's running Elite in his Rift CV1 with 2 980's in SLI. He says with the game running he sees load on both GPUs and Elite runs perfectly. When I first got my Rift I had the 9 series Titan Z dual GPU card with 12GB RAM. Great card for CPU computing and very good, at the time, for gaming. When I got my Rift and tried to play anything I had this horrible mirrored ghost effect in the headset, disabling SLI fixed this - not just for Elite but for every game I tried.
I asked if soon, hopefully tonight I could jump on his computer via remote desktop to poke around, he's a very straight forward kinda guy so I certainly don't think he's lying or anything of the sort. He's somewhat techie but I'm thinking he's got something confused or is looking at the wrong stats, etc.
So am I crazy for telling him there is NO WAY that he's playing Elite using SLI on 2 980s? I'll post back once I've actually seen his setup, any early thoughts on what I might find? He swears he's looking at Task Manager, MSI Afterburner and NVIDIA Inspector - so I'm totally confused as to what he's seeing...
~X
Please report back any find xD
Yep - this. One man's 'awesome VR, man' is another man's ghosting mess of nausea-inducing puke-bait.![]()
Being able to do it, and having support to do it are two separate things.Not true; VR SLI can be forced on with Oculus Rift by enabling it in the nVidia Control Panel.
SLI on, OSVR server on, SteamVR on, HDK on. My son playing Project Cars. See my earlier post for ED.
https://drive.google.com/file/d/0B0HcYHil5jc_UlRTTjRQOU5nRGM/view?usp=sharing
Yeah, that was the impression I was getting. When I ran SLI, back before I got a 1080 and CV1, both 970's would be working hard and FPS was increased about 75% or so (or rather, I could crank up the SS and maintain 60FPS). It may say SLI is enabled, but I don't think it is being used by the applications.At 0:19 you can see there's only one GPU working. One is working hard at 99%, the other, a max of 3%, essentiall idling. Both are using 1.5Gb of memory though.