Slight Viper buff needed!

It's already lacking in so many areas outside combat, you could at least make it a little bit more rounded ;)

If you want rounded then buy a Cobra. The Viper is a pure fighter, it's useless for anything else and the balance is that it is a very good fighter. As fighters go it is already overpowered for its size/cost but the trade off is that it only fulfils one role. Leave it exactly as it is.
 
like i already stated in another nerf thread:

Yes letz nerf everything shield cells dumbfire shields Eagels Vipers Phytons Anacondas oh and the transporters they have waaaayy to much cargo space this is imba OP and not fair.
ohh wait .. lets remove all ships from the game and only keep the sidewinder with two small hard points and 4 cargo space then the game is fair for every one

i am so sick about nerf that nerf this if some thing is so imba then why is not everyone in elite flyning it????
 
like i already stated in another nerf thread:

Yes letz nerf everything shield cells dumbfire shields Eagels Vipers Phytons Anacondas oh and the transporters they have waaaayy to much cargo space this is imba OP and not fair.
ohh wait .. lets remove all ships from the game and only keep the sidewinder with two small hard points and 4 cargo space then the game is fair for every one

i am so sick about nerf that nerf this if some thing is so imba then why is not everyone in elite flyning it????

Of course, not changing anything also leads to the same problem.
Something not working as it should? Keep it.
Something glitched and therefore not working as it should? Keep it. We wouldn't want to nerf anything now, would we?
In fact, let's not change anything. If we add the Fer-De-Lance, it might be better at something anohter ship was best at, and that might be seen as a nerf!

I am a bit sick of people constantly saying that they are sick of talking about nerfs in a thread about nerfs.
 
The viper needs to be nerfed. it has too much firepower for a ship that size. totally out of whack compared to other ships that tier. also, shields are too strong. Its like a mosquito wearing a machine gun and a full plate armor.

No, its not because, unlike other ships in the same tier, it basically can't do anything else.
(Which is the way it should be. Its a fighter, after all)
 
A short range fighter like the Viper should be just that, as I recall the originals werent suppose to be hyperspace capable
 
Firstly, this isn't about the combat capability of the Viper. As far as I'm concerned, it handles itself brilliantly in combat and having tried out both the Cobra & Viper with maxed loadouts (and flown both extensively), I still favour the Viper quite strongly.

The Cobra is a multi-role ship, the Viper is a combat vessel. They are only comparable in that they have identical weapon slots, otherwise they are very different.

However... the Viper needs improvement in a few areas for me personally, starting with the fuel tank. The 4t fuel tank should be increased to an 8t in my honest opinion, it just restricts the ship far too much. The jump range of a fully pimped Viper is also terrible, but that could be offset somewhat by a fuel tank size increase.

Increasing the fuel tank will reduce the range because of the increased weight at load, it will do nothing but add more mass. I feel the FSD range is actually ok, and well-balanced given the vessels role as a short-range fighter, if it was any longer then it would be OP. I get 12.83 out of mine with a class A and a proper combat loadout with military bulkheads. If you want more range between stops then you fit a fuel scoop in the size 1 or 2 slot.

The second part of the buff I propose is an additional utility slot. For a combat oriented vessel, 2 slots seems to be a bit lacking. It makes sense on the Cobra due to it's multi-purpose role, but the Viper should really edge it in this area, and it would allow the viper to fulfill it's role more efficiently. We should really be able to run a wake shift scanner, kill warrant scanner and a third piece of equipment (Chaff or PD). At least then, you could bounty hunt very effectively, whilst maintaining 'some' defensive utility.

If you add any more slots particularly for modules that require power then the Power Plant will need to be upped a class as it is an exercise in load-balancing right now as it is with an A-class and D's in strategic positions.

As a counter balance, you could just increase the initial ship cost by 100k and slightly increase repair costs. It's already lacking in so many areas outside combat, you could at least make it a little bit more rounded ;)

It's not a multi-role ship.
 
Viper clearly is a small trade ship. It can have up to 22 tons of cargo space. I would say, you do not need those 4 hardpoints. Just one small hardpoint for scaring of pirates is enough.
 
Back
Top Bottom