After playing through Challenge and Sandbox mode, I just thought of something interesting that I've been thinking of most recently in the past month or two. A little more detailed customization setting system for those two respective modes.
For Challenge mode, strictly speaking, there is a unique roster per era. The Jurassic World era has access to all dinosaur species, while the Jurassic Park era has not even half of the full in-game species roster. And for that, I was recently thinking of the roster type being able to be customizable where, per selected era, their respective rosters from their main campaigns become their default. But, when you could be able to set the roster to your likings should you wish, and I've been thinking about four different types. Jurassic World (default for JW era), Jurassic Park (default for JP era), Claire Campaign (the roster that contains all of Claire's Sanctuary's campaign dinosaurs), "hypothetical Owen campaign" (something tells me Owen Grady, being similar to Claire Dearing through certain aspects, would have a campaign of his own, using elements from the upcoming Dominion film like how Claire's DLC utilized elements from Fallen Kingdom, which likely means his DLC will have a limited roster as well).
Due to the many variations of targeted dinosaur species per setting, this piece of the idea above will mean that, depending on your roster setting, regardless what era setting you have, the species target roster will vary.
For the rest of the idea, here's what I've been thinking:
1. Entrance Type (Jurassic World era only): The JW era has two types of main entrances: Arrival Points (monorail stations with the tracks, monorail arrival tunnels, and sometimes main arrival gates), and Operations Centers (reused Security Centers). If any new future maps come with a dock based entrance, like what I have suggested earlier this year, then those respective maps shall have a third entrance option, which are the docks.
2. Earthquakes: I noticed while I was on Nublar North in Sandbox mode, I realized the earth tremor effects from the nearby active Mt. Sibo are completely absent. They are, instead, present only in Campaign and Challenge mode in that location. I think it would be cool if you can have that kind of effect in a save where you don't feel pressured, so why not make it an option in Sandbox and, maybe, Challenge mode? I wonder to if that can be brought over to the other location maps as well? If it will just be an option menu thing in the Sandbox settings, this could work for the sandbox Isla Nublar in Campaign mode, considering Mt. Sibo is literally right behind the entrance way on that map.
These three things I think can add just a little more in-depth in the customization of your new save settings.
For Challenge mode, strictly speaking, there is a unique roster per era. The Jurassic World era has access to all dinosaur species, while the Jurassic Park era has not even half of the full in-game species roster. And for that, I was recently thinking of the roster type being able to be customizable where, per selected era, their respective rosters from their main campaigns become their default. But, when you could be able to set the roster to your likings should you wish, and I've been thinking about four different types. Jurassic World (default for JW era), Jurassic Park (default for JP era), Claire Campaign (the roster that contains all of Claire's Sanctuary's campaign dinosaurs), "hypothetical Owen campaign" (something tells me Owen Grady, being similar to Claire Dearing through certain aspects, would have a campaign of his own, using elements from the upcoming Dominion film like how Claire's DLC utilized elements from Fallen Kingdom, which likely means his DLC will have a limited roster as well).
Due to the many variations of targeted dinosaur species per setting, this piece of the idea above will mean that, depending on your roster setting, regardless what era setting you have, the species target roster will vary.
For the rest of the idea, here's what I've been thinking:
1. Entrance Type (Jurassic World era only): The JW era has two types of main entrances: Arrival Points (monorail stations with the tracks, monorail arrival tunnels, and sometimes main arrival gates), and Operations Centers (reused Security Centers). If any new future maps come with a dock based entrance, like what I have suggested earlier this year, then those respective maps shall have a third entrance option, which are the docks.
2. Earthquakes: I noticed while I was on Nublar North in Sandbox mode, I realized the earth tremor effects from the nearby active Mt. Sibo are completely absent. They are, instead, present only in Campaign and Challenge mode in that location. I think it would be cool if you can have that kind of effect in a save where you don't feel pressured, so why not make it an option in Sandbox and, maybe, Challenge mode? I wonder to if that can be brought over to the other location maps as well? If it will just be an option menu thing in the Sandbox settings, this could work for the sandbox Isla Nublar in Campaign mode, considering Mt. Sibo is literally right behind the entrance way on that map.
These three things I think can add just a little more in-depth in the customization of your new save settings.