Slot 0 bug for T2/T3 starports

https://issues.frontierstore.net/issue-detail/77584

So I queued an Asteroid station in Slot 0 of a planet in my system, then I queued a mining outpost in Slot 1. The outpost jumps to Slot 0, the Starport is in a ghost slot and Slot 1 shows empty ready to take another project.

I went out to the planet and yep, the Mining Outpost is in the inner ring while the Starport site is in the outer ring.

I though they fixed this?

Can I get some upvotes on the issue for them to fix this. And can I get a GM to flip them back around or cancel both jobs so I can start over? I clicked Slot 0 for the star port so it can get the planet bonus. I proactively clicked slot 0, I made SURE it was Slot 0.
 
If I'm understanding correctly... There used to be an issue with ports not working correctly if they weren't placed in a specific slot, but it was fixed in a game update so now it auto shuffles the station slots as needed so they simply work. Or so I'm led to believe...

But this is the first I've heard it giving a bonus slot 😮 We can spawn as many as we want??
 
If I'm understanding correctly... There used to be an issue with ports not working correctly if they weren't placed in a specific slot, but it was fixed in a game update so now it auto shuffles the station slots as needed so they simply work. Or so I'm led to believe...

But this is the first I've heard it giving a bonus slot 😮 We can spawn as many as we want??
Did you see the attached screenshot in the issue tracker?
 
well the slot is fully interactable, and it does allow me to try and queue a 3rd project, I'll have to try it when the time comes and see if I can get an extra installation there.
I wanna see how many slots we can spam in there before it gets nerfed patched. "99 orbital facilities on the wall..." 😄
 
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