Slow ride turnaround times.

I've already posted this as an issue on the pre-alpha fourm, but I want to know what the general audience think.

My thoughts are that guests don't start loading onto the ride until previous riders have fully! exited the ride. Not a very big issue with rides with small/symmetrical/circular bases, but as you can see from the second video. Rides with longer bases take forever to empty and fill if the entrance and exit are opposite ends of each other. There's no reason why guests couldn't start loading the ride as soon as previous riders exit a certain point for e.g. the stair area. I understand that the ride will not start operating until previous riders have fully exited, but it seems silly for people to not start getting on until they've completely exited.

Guests running onto the rides after the entrance seems pointless because the people in the queue keep the same pace and sometimes just stand still for a while which leaves a gap. It would be interesting to know whether or not running actually improves ride load times because I feel that even if guests kept the same pace, the ride will load in just the same amount of time because you wouldn't get this gapage in the queue from people running.

[video=youtube;-4Tst6xQxBc]https://www.youtube.com/watch?v=-4Tst6xQxBc[/video]
 
I think that a lot of the ride loading and unloading mechanics are still a work in progress. Obviously the animations for the guests sitting down or getting out isn't in yet, coaster stations don't have lane queues yet, and even the entrance and exit gates don't open or close yet. So, I think that there's still a big possibility that they will eventually include overlap between the guests unloading and the new guests being released to load in.

Also since the game is a simulation and should have some strategy to it, in the example of the magic carpet ride, placement of the entrance and exit should be a consideration if loading and unloading quickly is important as it would be in the real world.
 
The queues are slow too its like every guest is not paying attention so they don't move forwards when the person in front does. Some times this is realistic but every guest seems to do it.
 
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