Slowly working to an ASP

i just upgraded to an ASP. A little bit earlier than originally anticipated, because of the LHS3447 discounts.
Altogether saved 1M+ in the purchase price and modules I could afford.

I had to sell all ships, and i am left with 2M for trading. So far the ASP is outfitted all D-modules, and I have to say it's not so much fun right now. The next steps will be trading until i can afford better gear.
So in the end its a pimped Type6 for now ... still more fun than the Type 6, but a lot less than my fully outfitted Cobra.

If you are ready to grind a bit with trading, you can upgrade. just dont get into many fights. otherwise wait until you have more cash, while fighting in a Cobra or Viper.
 
The Cobra is really nice, especially when you first get it. It does it all and it does it well. But, not long after I got it, I surprised myself and ended up trying and getting into the Type-6. The 100+ cargo is a nice way to make more hauling. I've been doing hauling along with missions to rank up.

When I got back into shooting stuff, I went back to the Viper. It's more affordable than a Cobra and faster but with the same weapon hardpoints. When I go back to mining or exploring, I'm still switching back to the Cobra. I assume when I can afford an Asp, that will replace the Cobra in those roles. I suspect for dogfighting, I will mostly keep using the Viper even after I get an Asp.

I do a lot of moving around, selling and buying ships, various professions. It's great fun.
 
I was actually taking the lousy AI into consideration for not being able to hit a anaconda from 50meters affar... :)..

Thats what I did too with my D grade shields, untill I encountered a dropship in a progression mission. I ran back screaming to my viper.

20% hull damage in my Asp *with* shield cells and I had to run.
Not even a broken shield *without* shield cells in my Viper.

So yeah, you need at least the shield upgrade. Now flying it with B shields and its a *lot* better but also an extra 1.something mill.

@Max: A pimped out Type-6 with much higher running costs! Do a rare run and buy your Type-6 back as well. Its worth it, the asp is far too expensive for trading I found.
 
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ASP coming "soon" (Valve Time) too on my side. Nearly 6 millions credits but I need at least 10 to start a cheap config (11 to be safe ^^).
For now I'm doing some rare trading (was able to find a route not too bad, need to work on it though) to get the credits.

For the ASP I was thinking of starting with this config : http://www.edshipyard.com/#/L=30g,mpW7sh7sh7sh7sh,2-6u8S886u6u8S8I,0AA7TC05U05U4zW

Did put some weapons just in case, not really sure. Maybe I should remove them, downgrade the power plant, and when interdicted I submit, full shield (could use a shield cell maybe) and jump.
So something like this : http://www.edshipyard.com/#/L=30g,,2-5A8S886u6u8S8I,0AA7TC05U05U4zW7dg

Then I continue with rare trading (route should be shorter with the ASP and I can get more rare) until I can afford better FSD and all the stuff needed for exploration.
Then end config would be something like : http://www.edshipyard.com/#/L=30g,,2-6u8S7_6u6u8S8I,52W7TCmpV2jw2UI

Not sure about heat sink (if too close from a star, some of them seems to be vicious when exiting hyperspace) or maintenance unit (not really usefull from what I've read because it doesn't repair important modules).

I'm taking any advice on this ^^
 
ASP coming "soon" (Valve Time) too on my side. Nearly 6 millions credits but I need at least 10 to start a cheap config (11 to be safe ^^).
For now I'm doing some rare trading (was able to find a route not too bad, need to work on it though) to get the credits.

For the ASP I was thinking of starting with this config : http://www.edshipyard.com/#/L=30g,mpW7sh7sh7sh7sh,2-6u8S886u6u8S8I,0AA7TC05U05U4zW

Did put some weapons just in case, not really sure. Maybe I should remove them, downgrade the power plant, and when interdicted I submit, full shield (could use a shield cell maybe) and jump.
So something like this : http://www.edshipyard.com/#/L=30g,,2-5A8S886u6u8S8I,0AA7TC05U05U4zW7dg

Then I continue with rare trading (route should be shorter with the ASP and I can get more rare) until I can afford better FSD and all the stuff needed for exploration.
Then end config would be something like : http://www.edshipyard.com/#/L=30g,,2-6u8S7_6u6u8S8I,52W7TCmpV2jw2UI

Not sure about heat sink (if too close from a star, some of them seems to be vicious when exiting hyperspace) or maintenance unit (not really usefull from what I've read because it doesn't repair important modules).

I'm taking any advice on this ^^

Well, if the only "important modules" you have are thrusters and powerplant, then no, the FMU doesn't repair important modules.

Personally i'm rather keen of my shields, FSD, life support, power distributor, fuel scoop and sensors too. ;)
 
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Well, if the only "important modules" you have are thrusters and powerplant, then no, the FMU doesn't repair important modules.
That's what I've understood so far.

Personally i'm rather keen of my shields, FSD, life support, power distributor and sensors too. ;)
For the rare trading the 5B FSD should be enough until I can afford the 5A.
But I don't think I need better shield, life support, power distributor and sensors though.
For rare trading and exploration D modules should be more than enough, at least that what I've understood.
 
That's what I've understood so far.


For the rare trading the 5B FSD should be enough until I can afford the 5A.
But I don't think I need better shield, life support, power distributor and sensors though.
For rare trading and exploration D modules should be more than enough, at least that what I've understood.

What i was getting at was, that the FMU repairs vital systems when you're NOT within reach of any repair facilites.

I'm of course referring to exploration and that there are other vital components to your ship than just the powerplant and the thrusters.

It doesn't matter what class or grade your modules are, if your life support goes and your 1000 ly from any station, you're done....and you'll think about not carrying that "useless FMU". :)
 
ASP coming "soon" (Valve Time) too on my side. Nearly 6 millions credits but I need at least 10 to start a cheap config (11 to be safe ^^).
For now I'm doing some rare trading (was able to find a route not too bad, need to work on it though) to get the credits.

For the ASP I was thinking of starting with this config : http://www.edshipyard.com/#/L=30g,mpW7sh7sh7sh7sh,2-6u8S886u6u8S8I,0AA7TC05U05U4zW

Did put some weapons just in case, not really sure. Maybe I should remove them, downgrade the power plant, and when interdicted I submit, full shield (could use a shield cell maybe) and jump.
So something like this : http://www.edshipyard.com/#/L=30g,,2-5A8S886u6u8S8I,0AA7TC05U05U4zW7dg

Then I continue with rare trading (route should be shorter with the ASP and I can get more rare) until I can afford better FSD and all the stuff needed for exploration.
Then end config would be something like : http://www.edshipyard.com/#/L=30g,,2-6u8S7_6u6u8S8I,52W7TCmpV2jw2UI

Not sure about heat sink (if too close from a star, some of them seems to be vicious when exiting hyperspace) or maintenance unit (not really usefull from what I've read because it doesn't repair important modules).

I'm taking any advice on this ^^

This is my configuration with Jump Distances. Weapons for self-defense and minimal hunting
Screenshot_0014.jpgScreenshot_0015.jpgScreenshot_0016.jpg
And a snap of my insurance cost, I think the ship ois just shy of 10mil right now
 
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I had a fully A-Rated Cobra III that I planned to keep. As an old 84-er the Cobra is obviously special and I fully intended to keep it as 'babies first proper ship'. Because of that decision, it took me a lot longer to get into the Asp than it should have. I even did a day of Type-6 hauling so that I had around 10 million in the bank when I bought the Asp, I could partially upgrade it.

After a day of flying around in the Asp, I went and sold the Cobra III for Asp parts. Once I realised I could get the Asp A-Class FSD by selling the Cobra it was a no-brainer.

IMO The Asp is twice as good as the Cobra. I had a few weeks in it, the last week it was upgraded to the max and was taking barely a scratch from interdicting pirates. The only thing I'd say about it in comparison with the Cobra III is that it is a little unwieldy, especially at losing speed in the space station when docking :)

The other thing the Asp has over the Cobra is extra & larger internal slots. You can go 'full hauler' for a cargo cap of >100t. When mostly hauling, I had 88t capacity, but still could defend myself. Later I used it as an armed explorer and still had 72t capacity.

Sold it last night and am currently in the Imperial Clipper, but I'm not sure that I won't go back to the Asp as I'm yet to be convinced by the Clipper. Lots of cargo is good, Class 3 hardpoints are good, but I'm finding that having to use large landing pads is a little too limiting for my tastes.
 
I have to thank you all for the input and stories about having, and upgrading to an ASP, some good some bad. Yet i am still determined. AN ASP!!! :) and probably due to excitment i will just buy it haha. But have a full kitted cobra in the hanger too :)

All of you +1 rep...although i have no idea if that is just a text saying or a function on the forum :)
 
I bought my asp yesterday

I've got my sidey, freegle, and a rated type 6 and viper under storage covers.

I waited till I had about 12 m.

10 m on the asp set up as a 116 ton trader on a ~12k / ton / hr route.

1.5m for cargo and some left over for rebuy.

I really want to get to a T7 to improve the yield, but keep wondering whether to sell the other ships to get there sooner
 
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