I would like to see the following adjustments to the game:
1) Removal of the hollow square - put us ALL on an even playfield PvPs go looking for the hollow. If you want people in open let the slip under the radar not look like they fly around with a sign saying "Target here".
2) Proper name generator - it was fun to begin with but killing Twilight Sparkle just doesn't have the same effect after the hundredth time.
3) Remove the Cmdr - when scanned players get Cmdr ... NPC's don't so dropping it will put us all in there and if players want to attack then can BUT it might be a NPC.
With these adjustments it will not only make it more fairer for all but allow players to "run the gauntlet" in systems with pvp in thus adding to the tension. It might also get more people back into open if it means they are not immediately targeted for appearing different on radar.
Thoughts?
1) Removal of the hollow square - put us ALL on an even playfield PvPs go looking for the hollow. If you want people in open let the slip under the radar not look like they fly around with a sign saying "Target here".
2) Proper name generator - it was fun to begin with but killing Twilight Sparkle just doesn't have the same effect after the hundredth time.
3) Remove the Cmdr - when scanned players get Cmdr ... NPC's don't so dropping it will put us all in there and if players want to attack then can BUT it might be a NPC.
With these adjustments it will not only make it more fairer for all but allow players to "run the gauntlet" in systems with pvp in thus adding to the tension. It might also get more people back into open if it means they are not immediately targeted for appearing different on radar.
Thoughts?
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