Dinosaurs Small Animals and Ideas for Adding Them

Your Feature Request / Idea
Currently animals like Compsognathus aren't being added to the game... I suspect the reason for this is simple impracticality of containing and caring for such animals; keeping track of an animal that doesn't reach an average human's knees would be difficult to see in both the wild and in the middle of a crowd, making caring for them virtually impossible.

Because it would certainly be nice to have these animals in game--and not treated as ambient animals or decorative objects like some people suggest--how about creating a set of objects and functions made specifically for small animals in mind?

For enclosures; small animals in typical zoos are kept either in animal houses or in small pens with low fences... opting for the latter, these animals would need fencing options specific to them, such as waist-high barriers made of acrylic or concrete, as the current fences are both unneccessarily large for such small animals and some even have gaps large enough for tiny creatures to get through.

For engineering; a smaller Creation Lab, made specifically with small animals and their small pens in mind, would be a necessity. Perhaps it could double as an animal house attraction, one that visitors could go inside of to view the animals up close, or even function something like a Viewing Gallery. Or maybe it could work as shelter for small animals to hide during hostile weather conditions.

For basic care; smaller food dispensers would be a must, for smaller animals and smaller pens. For park ranger duties; small animal enclosures could get their own type of gate, one that would have rangers exit their jeeps and enter the enclosure on foot to medicate animals or refill food dispensers.

For transportation; assuming the enclosures weren't made invulnerable to simply eliminate the possibility of small animals from escaping, ACU will need a means to capture and contain escapees, but hitting an animal the size of a wild turkey from a helicopter with a dart is largely impossible and lifting them individually with a cargo helicopter would look silly. Instead of chasing small dinosaurs our ACU could set up a cage to lure and trap them; some kind of metal crate with bait that draws in nearby small animals and contains them. The crate itself could then be airlifted and lowered into a pen, at which time the animals within could be released. Also, since the trap would probably lure all animals indiscriminately, there should be an option to release animals all at once, or individually, so we can release only the animals we want to release, and then carry the crate to a different exhibit.

Lastly, a list of small prehistoric animals, all of them within one meter or less in length...

=Dinosaurs=
Compsognathus
Microceratus
Lesothosaurus
Scutellosaurus
Segisaurus
Heterodontosaurus
Tianyulong
Procompsognathus
Linhenykus
Yinlong
Eoraptor
Mononykus
Bagaceratops
Graciliraptor
Graciliceratops
Sinosauropteryx
Caudipteryx

=Mesozoic non-Dinosaurs=
Euparkaria
Anatosuchus
Simosuchus
Hyperodapedon
Repenomamus

=Permian Animals=
Platyhystrix
Lycaenops
Diplocaulus
 
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I was thinking it could be a cool idea to have a sort of "walk through aquarium" in that it would be like a ride where you can go inside and see what is viewed. Having multiple building could allow you to choose what you want to display and where.
 
Actually I've been thinking since yesterday about the Paleo Flora thread and what I said about Greenhouses and come to the conclusion that building some Botanical Gardens, while a nice exhibit in itself, would be greatly improved with the addition of these little critters to run among those exotic plants.

I've been in some zoos that have some special houses/biomes into which you can enter and walk, even through "safe pathways", while having all kind of monkeys, birds and some reptiles living there.

Also, they wouldn't require any transportation, since they could be only breeded/unlocked when you have built some of these structures and would be directly released here. Or, if required, they could be transported there by ground ranger jeeps.

The very same Botanical Garden/Greenhouse could provide them feeding, once researched and/or attached as update to the corresponding building.

A bit problematic would be the carnivore ones, but since most small animals would fear humans and said structures could be built/update with safe pathways, I think those could be safely housed too.

Also, getting the structure destroyed or unelectrified so they can scape wouldn't be a problem since they would probably die in the wild wild wilds, either from starvation (for being used to get feeded specific things) or from haunting (both from bigger carnivore dinos or other wild, native fauna, like monkeys: I remember that was on the novel too, one of the compys half eaten by a monkey). So, for them to run loose would just make a money loss for you and nothing more.
 
Shout out to my homeboys Lycaenops, Euparkeria, Heterodontosaurus, and Lesothosaurus.

I don't know about them introducing therapsids or archosauriformes seeing as Mosasaurus and the pterosaurs are the only non-dinosaur creatures in the movies.

Anyway Heterodontosaurus and Lesothosaurus would require the introduction of the Elliot Formation which could also allow for the introduction of Coelophysis which would bring needed variety to the smaller theropods.
 
Since the Maevarano formation is already in game, Beelzebufo would be a nice addition hopping around the waterside. Maybe also some large insects like the Meganeura from the novel or Archaeopteryx could fly around a greenhouse or within a botanical garden area.
 
ACU will need a means to capture and contain escapees, but hitting an animal the size of a wild turkey from a helicopter with a dart is largely impossible and lifting them individually with a cargo helicopter would look silly.

What about a lysine contingency? Let them run around for a few minutes until they'd oridinarily eat and then they either go back to the feeder in their enclosure or they go temporarily comatose. No darting required. Make them such that they can't harm guests too so they don't cause trouble in the while they are escaped.
 
What about a lysine contingency? Let them run around for a few minutes until they'd oridinarily eat and then they either go back to the feeder in their enclosure or they go temporarily comatose. No darting required. Make them such that they can't harm guests too so they don't cause trouble in the while they are escaped.

Hmm... I don't see this working all to well. It would mean letting them run free until their food demands drop too low and who knows what trouble they could get into until then... I don't see how you think this idea would keep them from attacking guests, unless you're suggesting the dinosaurs know they have a lysine deficiency and know exactly what foods give them lysine and would never attack anything else. It also relies on them wandering back into an enclosure, which either requires them to know where the door is and that you keep it open for them, or you leave breaks in the wall unfixed until they wander back in... which means others can get out. And what if you have multiple broken pens? What's to ensure them to wander into the right one?

That's why I suggested the trap and lure, which would always cause nearby dinosaurs to automatically walk into it and trap them with a 100% success rate. Would also work with transporting dinosaurs between pens; set it in an enclosure, wait for the animals you want to move to get caught, move the trap to a new location and release them all at once or individually, the latter allowing you to move and release animals into different pens.
 
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