Vampiro
Volunteer Moderator
Amidst all of the feedback about things that can be improved, I thought it was nice to also have a thread dedicated to all the small improvements that have been going a bit "under the radar". I want to point them out as some people might not be aware but also to show the development team the things like and love. Feel free to add more smaller details from the game that you greatly appreciate.
Snapping on non-Gridded scenery
I always struggled a lot to place non-gridded scenery at the correct place since there was no ruler or snapping. It was always just based on how it was looking. Personally I can be a littlebit picky on this so I could spend way too long on placing an item exactly where I wanted. In planet Coaster 2 you can place a non-grid item, duplicate it, and then set the snapping distance so there will be exactly X space in between your items.
For example, imagine a long wall, and you want to place windows every 1m, you can now easily do that! This small little feature has been under the radar but I already know I will use this featurea LOT!
Utilities finetuning
When I just build the narrow log flume, I placed the turntables. I was very pleasantly surprised with the amount of settings I had! For example you can set the chain speed, and also the delays. The Initial delay will determine how long the log will stay in the turntable before it will start rotating. The launch delay will determine how long the log will stay in the turntable before departing after it rotated.
Both can be set to 10s max, this means you can make a mini-show or trigger some effects. Amazing feature!! I love these small little treats!
Moving platforms
Since we can stick scenery on items, these moving platforms open up whole new ranges of creativity! I can't say these things have been under the radar but I don't think we fully seen the potential yet.
In Planco 1 it was sometimes difficult for me to make darkrides look interesting. For axample we had a great range of animatronics but they would all move the exact same way. Placing 8 cowboys doing the exact same thing looked a bit uninteresting and funny. Now with the platforms everything can be used a in endless new ways. If you add a rail to the rotating platform and attach an animatronic to the rail, it will make the animatronic walk in cirlces! In theory every item can be used like a full functioning door when attached to the rotating platform (you can even trigger it)
I think I can write an essay about this feature, but im sure in due time we will see amazing creative designs with these platforms!
Maybe they can add a few more in the future, I have some on my wishlist!
Snapping on non-Gridded scenery
I always struggled a lot to place non-gridded scenery at the correct place since there was no ruler or snapping. It was always just based on how it was looking. Personally I can be a littlebit picky on this so I could spend way too long on placing an item exactly where I wanted. In planet Coaster 2 you can place a non-grid item, duplicate it, and then set the snapping distance so there will be exactly X space in between your items.
For example, imagine a long wall, and you want to place windows every 1m, you can now easily do that! This small little feature has been under the radar but I already know I will use this featurea LOT!
Utilities finetuning
When I just build the narrow log flume, I placed the turntables. I was very pleasantly surprised with the amount of settings I had! For example you can set the chain speed, and also the delays. The Initial delay will determine how long the log will stay in the turntable before it will start rotating. The launch delay will determine how long the log will stay in the turntable before departing after it rotated.
Both can be set to 10s max, this means you can make a mini-show or trigger some effects. Amazing feature!! I love these small little treats!
Moving platforms
Since we can stick scenery on items, these moving platforms open up whole new ranges of creativity! I can't say these things have been under the radar but I don't think we fully seen the potential yet.
In Planco 1 it was sometimes difficult for me to make darkrides look interesting. For axample we had a great range of animatronics but they would all move the exact same way. Placing 8 cowboys doing the exact same thing looked a bit uninteresting and funny. Now with the platforms everything can be used a in endless new ways. If you add a rail to the rotating platform and attach an animatronic to the rail, it will make the animatronic walk in cirlces! In theory every item can be used like a full functioning door when attached to the rotating platform (you can even trigger it)
I think I can write an essay about this feature, but im sure in due time we will see amazing creative designs with these platforms!
Maybe they can add a few more in the future, I have some on my wishlist!
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