Small improvements for VR

Craith

Volunteer Moderator
So we won't be able to enjoy the next update Odyssey in VR, at least not at launch (source in case someone missed it). Definitely not what I or many others wanted or expected, but I don't want this thread to be about that(there are way more threads and posts all over the forums for that). Something constructive, so please leave the discussion of why VR should be in at launch or why VR should be dropped anyway for another thread.

When (when, not if! fingers crossed) they deliver VR later, they could use the time to fix a few of the bugs that are still in, and maybe add a few features that are not to difficult to implement (note: it is never easy to implement anything simple). Please post your small improvements that could make VR that much better (and might also improve the flatscreen version - some things are just more noticeable in VR)


Edit: VR will be available at launch in Odyssey, so the list below is more about what you would like to see improved in VR mode - again just small improvements, which can hopefully done easily in one of the patch following the launch of Odyssey, e.g. when they may add full VR to the on-foot part of the expansion.

QoL changes:
  • particles should not rotate with the camera: it should be either fixed in relation to the ship (smoke from overheating), or to the nearest body (e.g. solar flares, geysers, exploded asteroids). Also effects the flat version, but way more obvious in VR
  • headlook for CMDR: When you look around your ship, your pilot should move its head accordingly (within limits, not 180° turns please). Would be great in multicrew, probably also more important in Odyssey, in normal cockpit mode not really needed (but if it only gets sent if within 50-100m it wouldn't really add a lot of overhead). Also for people with headtrackers
  • integrated FSS / system map / galaxy map screen: have the screen show up as part of the ship - just a small animation of it being created, until it fills the whole view. may be disabled in the options.
  • allow headtracking to be bound as an axis: especially for FSS and multicrew / SRV turret view. FSS allowed it in the beta, but unfortunately the HUD didn't move with it. They fixed it, by removing the FSS movement. Might not be a good idea for ship control, but if someone wants to try ...
  • Enable the orbit lines within the FSS (beyond the first zoom level) and add the option to enable the zoom transitions. (CMDR Arioch)
  • more comfort options: maintain horizon for the SRV turret (CMDR Arioch), blackout for rapidly spinning ships (mostly fighters)
  • improved target selection: priorize main body over secondary signal sources, select those if button pressed again right afterwards. Start with main body again if no input for a second. (CMDR Arioch)
  • save screen mirror settings: the screen mirror is always set back to low resolution windowed mode, messing up screenshots. It can be changed, but next launch of the game everything is back to low res windowed mode. (CMDR Red River)
  • world scale setting: scales the whole world by a factor. Would fix the small scale for some headsets (CMDR KillZoneGB)
Gameplay changes:
  • headlook aiming for gimballed and turreted weapons: (also for regular headlook / headtracker / controller aim) let us aim with our head, no gimbal/turret wobble, but of course limited turn speed of the weapons. (CMDR Arioch)
Post your ideas below, I will update the OP with new ideas.
 
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Enable the orbit lines within the FSS (beyond the first zoom level) and add the option to enable the zoom transitions.

Stop the “target selection” flicker when looking at a cluster of stellar bodies that are in close proximity to each other (I’d like to select the planet, not the tourist beacons tvm).

“Maintain horizon” vehicle comfort option added to the SRV turret (personally I’d prefer a head tracked turret from the cockpit and deal with the more limited firing arc).

A big YES to your smoke particle suggestion - the cockpit smoke was once fixed for a brief Beta period a few years ago and it was glorious 😁
 
I like the immersive FSS intergration screen suggestion.

  • particles should not rotate with the camera: it should be either fixed in relation to the ship (smoke from overheating), or to the nearest body (e.g. solar flares, geysers, exploded asteroids). Also effects the flat version, but way more obvious in VR.
If that is possible to do with 2D billboard sprites then cool! Apparently they were fixed in a past beta? Then yes please to this one!

Can I just 2nd Arioch's request please?
Fixing the >1st level orbit lines in FSS
 
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