Small quality of life change to ED

Well, when I say small it could be a large undertaking - I honestly don't know.

However, when you die .. what happens ? Big explosion .. you're dead .. back at insurance screen ready to continue.

Wait .. what ? Didn't you eject from your ship ?

Of course you did .. but did you see it ?

Cue Battle at Wolf 359 - Star Trek DS9. (Interestingly enough same storyline ran in ST:TNG and with some clever slicing you can really enhance that episode using DS9's clip .. my mate did it years ago - looked well cool :))

- The borg are on a trajectory for Earth.
- The entire fleet (minus Enterprise) randesvous at Wolf 359 for a big show down
- It all goes horribly wrong.

LINK - (YT Link : can't embed as [on my PC at least] it won't start at the right place & sound goes out of sync)

Now .. would that add to your immersion* ?! :D :)


(Upon death - ejection sequence - you see your ship explode - now back at insurance screen - game continues)
 
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I think it would be awesome to have a little more pomp and ceremony after the "eject, eject, eject" goes off. But I don't think we actually eject out into space, we get FSD warped by our Remlock to our last docked station (or the starter location) so it would need to be a little different. Maybe a little coming out of hyperspace animation in whatever spot in the station receives us and then the rebuy screen pops up and you go into your rebought ship or you get shipped back to the starter system.
 
A pet peeve of mine is poorly done death sequences in games, and Elite's sequence is among the worst. It ticks all the boxes for half-bakedness that irk me - sudden loss of control of your ship, fake explosions everywhere, and then simply *pop*. I used to play a game called Echelon, which was a futuristic flight sim with fighters that had modular and destructable parts. The awesome thing was, if you lost some critical part of your fighter you didn't just die (unless it was the cockpit, then you were immediately toasted). Instead, you began to fly out of control or sometimes just plummeted, which could lead to some really epic "from beyond the grave" actions where you might still have a few moments to finish off your killer. I tended to fly the fast interceptor, which didn't have VTOL capability, so often my death would come a few seconds after the killing blow as my fighter spun out of control into a mountain top.
 
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For real immersion wouldn't it make sense that our escape pod ended up at the nearest station where we lost our ship? It would be interesting if explorers could choose not to go back but wait for rescue, especially with multi-crew coming. Imagine being on the Distant Worlds expedition, your ship gets destroyed, one of your wingmates can rescue your escape pod and bring you on board.

And, although I can't see it being popular, what if the station didn't sell your ship or modules? You might have to get transport to another station or buy a starter/loaner ship to get back to where you were. Personally I think insurance should pay for a total loss regardless of what you buy with it. In other words, if you can't buy your original ship, you get the credits.
 
A pet peeve of mine is poorly done death sequences in games, and Elite's sequence is among the worst. It ticks all the boxes for half-bakedness that irk me - sudden loss of control of your ship, fake explosions everywhere, and then simply *pop*. I used to play a game called Echelon, which was a futuristic flight sim with fighters that had modular and destructable parts. The awesome thing was, if you lost some critical part of your fighter you didn't just die (unless it was the cockpit, then you were immediately toasted). Instead, you began to fly out of control or sometimes just plummeted, which could lead to some really epic "from beyond the grave" actions where you might still have a few moments to finish off your killer. I tended to fly the fast interceptor, which didn't have VTOL capability, so often my death would come a few seconds after the killing blow as my fighter spun out of control into a mountain top.

I remember Echelon, that game is super old school :D
 
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